Review: Blood Bowl (Xbox 360)

Review: Blood Bowl (Xbox 360)

Blood Bowl is a strange game. Partly, it’s strange because it isn’t really a videogame – it’s a virtually recreated board game. Partly, it’s because it’s perversely fun, despite all its issues. And partly, it’s because it’s difficult to gauge at whom Blood Bowl is aimed.

For those who don’t know, Blood Bowl is a virtual adaptation of a classic board game from Games Workshop, the fantasy hobbyists. It mixes American football with goblins, elves, ogres, and dwarves, then underpins the entire sport with brutal, sadistic violence. Out here in this irritating thing called reality, fans will buy the board game, spend hours assembling and painting models, talk with fellow fans, discuss the rules, make up new ones, invent tournaments and scenarios, host grudge matches, and more. Adapting this for the small screen rather negates these huge parts of the hobby – actually playing is just one aspect of belonging to the war game fraternity.

Back in my youthful heydays of eating space raiders from the tuck shop, telling porkies about how the dog ate my homework, and failing to entice girls behind the bike sheds, I was a Games Workshop devotee. I played Blood Bowl – a lot. Strangely, this makes me feel rather over-qualified to judge the merits of this curious offering from Cyanide Studio. Not only do I have a nostalgic attachment to the board game, but also a firm grasp on the rules, even after all these years. As a result, I like Blood Bowl because of its failings, not despite them.

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Review: PixelJunk Shooter Vs Gravity Crash (PS3)

Review: PixelJunk Shooter Vs Gravity Crash (PS3)

Coming up with an original title for such a review set was never going to be possible, seeing as how the two games newly added to Sony’s Playstation Store are very similar in terms of how they’re controlled, but it’s how they go about the rest of their business that keeps them apart in terms of identity.

PixelJunk Shooter and Gravity Crash both have the older generation feel about them and as already mentioned go about their business in the same way as the now benchmark title in the genre, Bizarre Creation’s classic Geometry Wars. They have similar objectives too, namely reaching the end of the level after seeing to a small number of tasks, like rescuing personnel or destroying things. The big irony is that although these two games are so alike, it’s the execution of their craft that stands them poles apart. Let me explain.

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Review: Spore Hero (Wii)

Review: Spore Hero (Wii)

I fondly remember the hype surrounding Spore before its release. It sounded like it was going to be the greatest sandbox god game ever. It wasn’t of course. That’s not to say it was a bad game or an unsuccessful game, it just never quite matched the build up. Unfortunately it’s the sort of game that has been remembered more for the pre-release hype than the actual content of the full game, a shame as it was a very intriguing proposition. The Spore franchise on the whole hasn’t fared much better either with the likes of Spore Creatures and Spore Hero Arena garnering mixed reviews and commercial success. So we come to the first Spore title for the Wii in the guise of Spore Hero, a basic but competent adventure game.

The simplest way of describing the nature of Spore Hero is to call it a very basic version of the action RPG. You start out as a round blob with legs to move around but that’s it. You’re quickly guided by the game through the main quirk to this title: the ability to add body parts for various scenarios. Such body parts range from the likes of legs and arms to enable you to attack enemies, fins to swim and horns to charge at your enemy. Oh and a mouth of course, that’s quite useful if you want to be able to eat anything after all! The more body parts that you want to use at any one time, the more blue crystals you must collect. These blue crystals are dotted around the game world quite frequently ensuring that it’s never too hard to equip extra parts. This is especially handy when you bear in mind that eventually there are 350 parts to collect all together when you include upgrades. As you can see already this is all very reminiscent of a very simplistic version of an RPG.

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