Review: Singularity (Xbox 360)

Review: Singularity (Xbox 360)

If Bioshock and Wolfenstein had a child out of a steamy night of passion, they would probably call it Singularity. The latest offering from Raven Software, best known for the Soldier of Fortune franchise and the rather entertaining X-Men Origins: Wolverine, who have combined the best elements of both games to create a highly enjoyable time-bending experience.

Singularity puts the player in the shoes of an American special forces operative, the oddly Russian sounding Nate Renko, who is sent to investigate odd power readings originating from an abandoned Russian island. From the offset, the whole mission goes south as the chopper crashes and Renko begins to have visions, echoes from the past. After being ‘teleported’ 50 years into the past the player interferes with events and inadvertently changes the course of history. As usual, it will be up to the player to set things right; preferably before any other major cock-ups can be made.

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Review: Sam & Max: The Devil’s Playhouse Episode 2: The Tomb of Sammun-Mak (PS3)

Review: Sam & Max: The Devil’s Playhouse Episode 2: The Tomb of Sammun-Mak (PS3)

Episode 2 of the Devil’s Playhouse series, with the detective hound and his psychic/psycho rabbit friend, has arrived on the PS3 to give people more of the same. For those that have managed to get past The Penal Zone that is. We should all be thankful that this can be played as a stand-alone title rather than it being a case of finishing the first to get into number 2 (I’m one of them, as I did get stuck about halfway through) but can it keep up the cracking jokes and funny dialogue from part one?

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Review: Rocket Knight (Xbox 360)

Review: Rocket Knight (Xbox 360)

It’s always nice to head back to the hazy days of 16-bit gaming once in a while, and to be honest, I don’t know why the big companies who have been around for a while don’t rummage through their back catalogue more often to see what they can resurrect. Now, Rocket Knight Adventures was never really as huge a hit as some of Konami’s other better known platformers, like the Tiny Toons stuff, Probotector and Castlevania, but it still held its own when it needed to. Moving forward to the present day sees Climax bring back Sparkster in a totally new Rocket Knight story, but is it one that should be left in the history books or are we to be happy that it has been given a new lease of life?

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