Review: A Boy And His Blob (Wii)

Review: A Boy And His Blob (Wii)

There’s nothing quite as magical as the relationship between a young boy and his blob. Something which never really occurred to me until I spent some magical hours in the company of A Boy and His Blob. A re-imagining of the NES classic, A Boy and His Blob is immense fun that oozes charm. It’s unfortunate that the latter levels don’t quite live up to the first three quarters of the game but it’s still a great puzzle platformer for the Wii.

You play ‘boy’, a nameless child who comes across a friendly white blob. Together they must stop the evil emperor of Blobolonia, so far so very cutesy. And it actually is. Everything about A Boy and His Blob can’t help but make players smile as they work their way through the 4 different worlds comprising of 40 different levels in all as well as another 40 challenge levels. You see, to traverse the many puzzles in your wake you have to feed Blob jelly beans. Each coloured jelly bean produces a different effect. Whether it be Blob turning into a ladder, or a parachute or even a hole, it’s all really rather charming to see. In the early stages of the game, everything is quite simply done. The puzzles are quite obvious with various wooden signs helping to lead the way, and players quickly learn what is required through simple observation. Frequently a level begins with a simple, non essential puzzle just to get the player’s grey matter ticking so they know what jelly bean to use in what situation. Inevitably this means there are many pseudo tutorials throughout, but they never feel like tutorials nor do they feel too patronising. It makes A Boy and His Blob an ideal game to play when you fancy something that isn’t too taxing and that is bound to relax you. At least for the first three quarters of the game.

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Review: Carcophony (Xbox 360)

Review: Carcophony (Xbox 360)

Carcophony is an indie puzzle game available on the Xbox Live Indie Marketplace. The Indie Marketplace is a place often inhabited by poorly-made clones of existing puzzle games, so imagine my surprise at discovering that not only is Carcophony an interesting new idea, it is actually remarkably well-made and, most importantly, genuinely good fun.

You play Carcophony by manipulating traffic lights to direct ever-increasing streams of coloured vehicles to their matching-coloured destinations. The premise is simple, and easy enough to pick up in the first few minutes of play.

Each game starts off slowly, lulling you into a quiet rhythm, before gradually cranking up the traffic count until you are franticly flicking between lights in a desperate bid to stave off over-congestion and, ultimately, game over. This system works really well, aided by the introduction of gradually more complex road systems, unlocked after surviving a particular ‘wave’ of traffic on the previous stage.

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Review: Vandal Hearts: Flames of Judgment (Xbox 360)

Review: Vandal Hearts: Flames of Judgment (Xbox 360)

I was a huge fan of the original Vandal Hearts games on the Playstation 1 so I couldn’t wait to see the prequel Flames of Judgment. It’s quite an enjoyable strategy RPG but for experienced strategy gamers it’s a little too simple and easy, making it more of an appetiser than a sumptuous course of strategy fun. Perversely it also isn’t overly welcoming to newcomers to the genre.

Following a rather predictable story where the main characters are orphaned during the Great War, then find themselves caught up in a plot to defeat an evil General, action starts out very slowly. The first few scenarios attempt to explain to newcomers how best to approach matters but it does all feel a little vague and confusing. Worst of all, it really isn’t very interesting which is sure to put off some players quite early on into the experience. Considering the game only takes, at the absolute most, 8 hours to complete there really is no time to spare for a slow and disappointing start. The focus of the game is on combat which will be immediately familiar to those who have played strategy RPGs previously. Each battle scenario is set on a single grid based map with turns taken in a set order depending on the speed of the characters and NPCs involved. It makes for quite a slow and drawn out process which will put off more adrenaline seeking gamers. However, it does also exacerbate the feeling of strategy and careful thinking which is refreshing to see, especially on the 360 which is sorely lacking a strong strategy RPG.

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