Rearing its undead head for consoles almost exactly four weeks after the initial release of Borderlands, this DLC is a pickle for me. Was this content constructed in four weeks for players eager for extra content, or was this made alongside Borderlands, sealed off and released separately? Who knows. At £6.29 for a download from PSN, it’s up to you to decide whether it’s worth it or not.
Accessible from fast travel points, upon entering Jakob’s Cove you will be presented with the questionable Dr Ned’s evident difficulty in curing the local residents, and after setting up some turrets for safety at the nearby Bounty Board you’ll have an offering of missions waiting for you. If you’re used to teleporting and driving to ease travel, you’ll have to slip back into plodding backwards and forwards as there are no facilities for fast travel or vehicles here.
Let’s continue on with a quote from 2K Games: “Players will have to work alongside Dr. Ned as they embark on an explosive journey to cure the decaying inhabitants of Jakobs Cove in this expansion filled with new formidable enemies, new grueling quests and rare loot drops.”
I don’t seem to recall curing anyone, but I’ve killed zombies by the hundreds, which is perfect as Borderlands is excellent at sadistically killing midgets and allowing enemies to part with their limbs on bullet impact. If you’re up for zombie killing en masse, this is for you. The Zombie Island of Dr Ned will throw so many zombies at you that your Playstation 3’s framerate may suffer to the point of un-playability in some specific areas, which I found a particularly annoying oversight every time I had to run along the coastline of Jakob’s Cove staring at the floor to get from point A to point B, without my console giving up and weeping as swarms of enemies appeared and vanished around my screen, almost mocking my complete inability to aim or comprehend the situation void of a reasonable framerate.



