Review: Borderlands: The Zombie Island Of Dr Ned (PS3)

Review: Borderlands: The Zombie Island Of Dr Ned (PS3)

Rearing its undead head for consoles almost exactly four weeks after the initial release of Borderlands, this DLC is a pickle for me. Was this content constructed in four weeks for players eager for extra content, or was this made alongside Borderlands, sealed off and released separately? Who knows. At £6.29 for a download from PSN, it’s up to you to decide whether it’s worth it or not.

Accessible from fast travel points, upon entering Jakob’s Cove you will be presented with the questionable Dr Ned’s evident difficulty in curing the local residents, and after setting up some turrets for safety at the nearby Bounty Board you’ll have an offering of missions waiting for you. If you’re used to teleporting and driving to ease travel, you’ll have to slip back into plodding backwards and forwards as there are no facilities for fast travel or vehicles here.

Let’s continue on with a quote from 2K Games: “Players will have to work alongside Dr. Ned as they embark on an explosive journey to cure the decaying inhabitants of Jakobs Cove in this expansion filled with new formidable enemies, new grueling quests and rare loot drops.”

I don’t seem to recall curing anyone, but I’ve killed zombies by the hundreds, which is perfect as Borderlands is excellent at sadistically killing midgets and allowing enemies to part with their limbs on bullet impact. If you’re up for zombie killing en masse, this is for you. The Zombie Island of Dr Ned will throw so many zombies at you that your Playstation 3’s framerate may suffer to the point of un-playability in some specific areas, which I found a particularly annoying oversight every time I had to run along the coastline of Jakob’s Cove staring at the floor to get from point A to point B, without my console giving up and weeping as swarms of enemies appeared and vanished around my screen, almost mocking my complete inability to aim or comprehend the situation void of a reasonable framerate.

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Review: Dragon Age: Origins (Xbox 360)

Review: Dragon Age: Origins (Xbox 360)

BioWare have a rich history of making compelling role-playing games – from the genre defining Baldur’s Gate all the way through to the scandal filled Mass Effect. It is quite an impressive history to continue, but if anyone can make a solid RPG then surely BioWare can. And they have. It has its faults, which I will detail, but they are greatly overshadowed by the huge world and its impressive history.

Ferelden will be nothing new to fans of the fantasy genre, relying on age-old stereotypes to structure its story. Dwarves live in mines, untrusting of the world above. Elves live in the forest (or slavery) persecuted and scorned at by their human counterparts. Humans spread out across the lands, squabbling and killing each other like we do. Mages live in superstition and mistrust helping out where needed but always with their own motives at hand. What unites all these squabbling allies is the emergence of a great evil, the Darkspawn.

Similar, yes, but BioWare have twisted and skewed things just enough to give it its own identity. Personally I have no qualms with reading or playing fantasy stories that are based in cliché as long as they have interesting characters, narrative or (preferably ‘and’) a good story. The main gist of the story is featured around the Grey Wardens, an age-old order formed to combat the Darkspawn. In recent years they have fallen from grace but with the emergence of a new blight – a Darkspawn invasion – they have to reunite the races in a fight for the survival of Ferelden.

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Review: Wallace & Gromit’s Grand Adventures: Episodes 2, 3 & 4 (Xbox 360)

Review: Wallace & Gromit’s Grand Adventures: Episodes 2, 3 & 4 (Xbox 360)

Ok, to begin with I was going to review these episode by episode, but in a fit of madness I decided to go through the whole lot all at once and base my review on the series (apart from episode 1) as a whole.

Now, who doesn’t love the crazy adventures of Wallace and Gromit (show of hands?), the inventor and his trusty pooch are a beloved franchise that is aimed at audiences of all ages with the humour levels leaping up and down like the famed techno trousers that Wallace had invented early in the television series, and the games are no different. However humour is not the be all and end all in games such as these.

Each episode plays out just like the television series with the hapless duo getting into bizarre situations with alarming frequency, and in order to deal with these events you will play as either Wallace or Gromit depending on whom the game gives you control over.

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