Review: Beyond Good & Evil HD (Xbox 360)

Review: Beyond Good & Evil HD (Xbox 360)

There is now, much to my pleasure, a more regular occurrence happening within the games industry. Over the past year or so we have seen games which may have escaped the grasp of many get re-released with a fresh lick of paint and, in this recession hit world especially, a much lower price point. Thing is though, I’ve played a fair whack of these and already know just how good they are.

What I’m trying to get at is that there is never usually a great game that I’ve completely overlooked, but at a time when the Playstation 2 and Xbox were the big machines I never bothered with Ubisoft’s Zelda-esque adventure, even when you have everyone and their cat urging you to at least give it a go. I shall not be making that mistake again, so without further ado let’s see just what I didn’t let myself in for.

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Review: Child Of Eden (Xbox 360)

Review: Child Of Eden (Xbox 360)

Child of Eden owes a lot to Rez and Flower. It’s precocious in its ambitions, ostentatious in appearance, perhaps even easily misunderstood by some. But underneath all that is a fantastically visceral and instinctive gaming experience, one that deserves the attention of all around it. There’s a problem with that though. Child of Eden isn’t obviously wondrous.

To the seasoned games player who knows all about the delights of Rez, it is. For the occasional gamer who spends their days playing FIFA, Call of Duty and the odd Rockstar game, it’s not so clear. In action, Child of Eden is amazing. Via screenshots however, it looks bizarre and difficult to pigeonhole into one category. Throw in the fact that it’s so heavily promoted as a “proper” Kinect game and far too many people won’t realise that it’s just as brilliant with a controller too. Sales analysis aside, this is exactly why Child of Eden is worthy of everyone’s attention: it’s different.

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Review: MX vs. ATV Alive (Xbox 360)

Review: MX vs. ATV Alive (Xbox 360)

MX vs. ATV Alive is the latest in THQ’s off-road racing franchise and looks to mark the decline of decent off-road racing games. Off-road racing is a tough sport, gruelling and demanding, and this accurately describes the experience of playing Alive in every way.

Racing games as a rule never provide access to every track, vehicle and rider at the beginning of the game, but Alive’s first problem is the obvious grind involved. Experience points have safely made the transition from RPG’s to other genres and Alive is no exception. For the most part it wouldn’t be an issue, but since only two competitive tracks are available from the beginning and the next unlock is level ten, it’s clear after the first race that you could be grinding for a few hours on the same tracks before moving on.

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