Review: Split/Second: Velocity (Xbox 360)

Review: Split/Second: Velocity (Xbox 360)

Pure, a game that never received the selling success that its reputation and review scores gave it. Black Rock Studios gave us one of the better Quad racers in recent times, but for whatever reason it never really reached the same levels commercially and ended up getting bundled with LEGO Batman as a “come and buy me” extra for Xbox 360 Arcade consoles. Scroll on to the present and we see a new direction from the Brighton based development team, far away from Pure and ATV Offroad Fury and even refraining from their previous fan successes with the Moto GP series, pre-Capcom.

There seems to be this idea that British games makers are VERY good at making arcade racers. I mean Criterion appeared out of nowhere and gave us the Burnout series from humble beginnings (it was that long ago that it was the late, great Acclaim that published it) which would blossom into the frenzy that is Paradise and the upcoming Need for Speed: Hot Pursuit re-visioning. Split/Second seems to go way back to the roots and origins of this other franchise and gives us something we’ve not had in a while, which is a straight edged racer with laps, fast cars and things to collect and unlock.

There is something extra though, and that is the ability to destroy and re-shape the track to gain tactical advantage, as well as shaving off seconds in any time attacks you may want to beat your friends at. It seems on paper to be a slightly far fetched idea with you having the power of God being able to change the ground ahead of you at will, but when you actually put it into practice it isn’t really that crazy at all.

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Review: StarCraft II: Wings Of Liberty (PC)

Review: StarCraft II: Wings Of Liberty (PC)

Released back in 1998, the original StarCraft had been showered with praise which inevitably lead to it not only receiving a number of Game of the Year awards but also allowing it to go on to become one of the best-selling titles for the PC platform to date. Needless to say it set the real-time strategy genre alight with its innovative approach, offering the player three unique and balanced races alongside well implemented multiplayer support through the Battle.net service that allowed up to eight players to battle for dominance online.

It is understandable that it remains to be a bit of a mystery that, following such success, the fact it has taken twelve years for the sequel to arrive on store shelves is more than a little surprising. Perhaps it is the global success of ever popular MMORPG World of Warcraft that is to blame, yet the anticipated arrival of StarCraft II: Wings of Liberty is now upon us and there are many that are no doubt eager to learn whether it has been worth such a long wait.

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Review: Shrek Forever After (PS3)

Review: Shrek Forever After (PS3)

It’s been a strong time of late for the kids game genre. LEGO Harry Potter was ridiculously enjoyable, even for adults, and Toy Story 3′s toybox mode has put a smile on even the most cold-hearted of adult gamers. Even better, both games have been rather highly regarded by their target audience – children – too. So it’s a shame then that Shrek Forever After is quite a step backwards. Even more frustratingly, it clearly had the potential to be quite good but it doesn’t manage it. While it’s not terrible, it’s not really very good either.

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