Review: Space Pirates From Tomorrow (Xbox 360)

Review: Space Pirates From Tomorrow (Xbox 360)

It started so well for Space Pirates From Tomorrow. Starting with a loading screen akin to a Commodore 64’s was an inspired touch. One that instantly made me want to feel great fondness for the game. Throw in the fact that everything I’d read about the game suggested it was trying to be Elite, and I was really rather keen to give it a shot. So it’s unfortunate that it turns out that Space Pirates From Tomorrow is really rather poor.

It continues to demonstrate promise at first. The tutorial, although a little daunting, displays the wonderful promise that Space Pirates From Tomorrow has. It suggests a huge world of exploration where almost anything can be done. Just what Elite fans want really. To be fair to the game this is possible, assuming you manage to survive the atrocious flight controls that is. It just doesn’t feel intuitive at all, add the fact that there’s no sense of speed when travelling and it just feels downright shoddy.

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Review: 0 Day Attack On Earth (Xbox 360)

Review: 0 Day Attack On Earth (Xbox 360)

Dear, oh dear, Square Enix, why did you stoop so low? I mean, a company that bases itself on quality gaming should never have a problem releasing games that the masses want to play, but this? This has to be one of the worst examples of the twin stick shooter genre out there at the moment and yes, I’m even including I Heart Shift in this.

The concept is an easy one; Aliens take over the earth and you and your team of 4 aircraft have to destroy them all within a strict time limit. Yep, that’s right, you have a time limit for destroying aliens, which would be fair enough in an arcade cabinet where they need to make up their losses by people pummelling in money to play. Oh, and about the so called team, the other aircraft do nothing but follow you around unless you are very lucky and play one of the very rare multiplayer sessions which are few and far between.

The bullets stop within a few feet of your ship meaning you have to get up close and personal with the alien ships which basically just sit there waiting to be destroyed while whipping out linear missiles and tentacle attacks which become very easy to predict after 10 minutes of game play. But to be honest, I couldn’t bring myself to get very far.

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Review: Thexder Neo (PSP)

Review: Thexder Neo (PSP)

Robots are very cool. We all know that. Sure they’re ridiculously geeky at times but who can resist a good robot, that’s why Transformers continues to be so successful after all. Despite quite enjoying both robots and side scrolling shoot em ups, I’d never heard of the Thexder series of games, that is until Thexder Neo appeared for the PSP recently.

Thexder Neo is a return to the old days of the arcade shoot em up. This means that it is horrifically difficult at times. There are no continues, no save points and no lives. Once you die in this game, you go straight back to the beginning. This is not a game for those with limited patience as it’s quite clearly aimed at the ‘hardcore’ minority who yearn for the days of mindless ’schmups’ with no hint of a storyline and survival being the sole aim of the game. At times this is quite fun and it is nice to be able to switch your brain off to a certain extent and enjoy relying on your reflexes rather than having to concentrate on a storyline. However it doesn’t take long for this to change to resentment as you continually die time after time, all because you’re overwhelmed by so many enemies and all you have is a trusty laser gun.

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