Destructible scenery is nothing new, many games have used it including the original Bad Company and the Red Faction series, but until now no one has perfected it. What does it bring to a game though, besides looking very nice?
Being able to destroy every wall, building, guard tower, tree, basically everything, makes you play the game completely different to its competition. Is the enemy bombarding you from the upper floor of an apartment building? Then just level the building with a few well placed rockets. Or are they laying down heavy fire over an open area? Don’t slowly charge forward risking life and limb, instead climb into your nearest building and shoot through the wall into the next, slowly creating a tunnel into the enemy stronghold. The sheer carnage at your disposal opens up so many different opportunities, each one great fun to indulge.



