Review: Perfect Dark (Xbox 360)

Review: Perfect Dark (Xbox 360)

I’m one of the lucky ones. I still have the original cartridge of Perfect Dark AND an N64 with one of those Expansion Pack things forced into the top like it was essential life force to allow it to continue breathing. The only problem is nowadays you can’t get away with looking at a quarter of a 14 inch (or 16 inch if you were SPOILT) TV along with 3 of your friends as you all clamber for top spot on the kill table on Felicity. It’s all big LCD and Plasma sets and High Definition gaming now, so Rare’s second best shooter has had to up its game to contend on the Marketplace. Can it truly be perfect, or will it leave us in the dark, wondering what could have been?

The story hasn’t changed a single jot, mind you neither has any of the major workings of Perfect Dark. The story still follows Joanna and her “I’m not really a fat Sean Connery, honest.” boss, Mr Carrington, as they embark on a mission to track down an alien life form and investigate the Datadyne Corporation and all their fresh technology. The story was always a little far fetched, but it’s only now when you have all the money in the world to spend on big productions that you can appreciate, in some levels anyway, how far we’ve come.

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Review: Pokémon HeartGold/SoulSilver (DS)

Review: Pokémon HeartGold/SoulSilver (DS)

Back when I was much younger I was a Pokémon addict. Not the cartoon series or anything like that, no, instead I was hooked on Pokémon Blue and Gold on my Gameboy. They were amazing at the time. Being able to collect hundreds of Pokémon (creatures basically) was just too compelling for my young mind. Somehow future instalments never hooked me in the same way. I guess it was all down to timing. Pearl and Diamond came along when I was already busy with other things. However now with the arrival of Pokémon HeartGold/SoulSilver I’m addicted all over again. Even if I am of an age where it’s a little embarrassing to pause in the middle of Asda to check how my Pokémon is doing on my Pokewalker. It doesn’t stop Pokémon HeartGold/SoulSilver being unmissable though. This really is an essential purchase for DS owners.

Pokémon HeartGold/SoulSilver at their heart are enhanced remakes of Pokémon Gold and Silver. They’re more than that though with some fundamental additions. Sure the storyline is the same. You start out in New Bark Town and must travel across seven cities and three towns in order to beat eight gym leaders and eventually the Elite Four. It’s all extremely familiar stuff but it’s a warm sort of familiarity. The type that you get when you return to an old childhood love funnily enough.

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Review: Darwinia+ (Xbox 360)

Review: Darwinia+ (Xbox 360)

Darwinia+ is bizarre yet brilliant. I mean just look at the plot synopsis. Darwinia was a digital theme world for artificially intelligent polygons as created by Dr Sepulveda. Things all go a bit wrong however when Darwinia is infected by a virus and it’s down to you to clear the virus through the use of combat programs selectable via a task manager-esque function. It sounds a little ridiculous doesn’t it? This is coming from Introversion though, a brilliant British company who made the sublime Uplink, a hacking simulator. Throw in the wonderfully retro style of Darwinia+ and the full package is a delightful throwback to the 8-bit era while retaining great relevance to modern gaming.

At its most basic level, Darwinia+ is a Real Time Strategy game but that’s selling it short. It’s unlike other RTS games thanks to its PC-esque descriptions. There’s no creation menu, instead there’s the task manager in which you can choose to create a squad or an engineer. Squads can be directed to shoot the various virii in your path. This is done via a two stick arcade shooter method adding an extra, albeit simple, dimension to proceedings. Engineers are floating units that can be directed to fix control towers or collect research cores amongst other useful tasks. Your main role throughout the numerous areas is to clear the ever growing virus while protecting the Darwinians. The virus, unless tamed by your squads, will continue to grow until unquenchable so it makes sense to get on with clearing a safe path quickly. The virus initially starts out as red wavy, snake like lines but as time goes on, it morphs into more nasty varieties making it all the more imperative to move swiftly.

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