I flung myself into cover behind a ruined wall, my breath heaving as the unsettled dust cleared from my view. Twenty, maybe thirty Taliban are charging down the mountain side. The constant AK fire stops from me getting a good look.
I hear my team mate scream RPG as the wall erupts before me. I scrabble through the detritus to move onto the next piece of cover, the last piece of cover. I nudge the barrel of my M249 SAW over the wall and open fire, gunning down four, five, six enemies. Yet still they come. A constant charge of opponents. No care for their ammunition, no care for their lives. Hundreds of them.
This isn’t Afghanistan, this is Commando. It looks like Afghanistan based on what I have seen from the numerous documentaries, but it doesn’t really feel anything like it. This could be anywhere, any nameless country fighting any nameless opponent, and the game would not suffer for it. It might even gain from it. The drama surrounding it had the world media in an uproar, but were EA doing it to push war games forward into new territories or were they cashing in on the coverage? Whatever the reason behind it, the sales prove that it has worked.



