Review: Medal Of Honor (Single Player) (Xbox 360)

Review: Medal Of Honor (Single Player) (Xbox 360)

I flung myself into cover behind a ruined wall, my breath heaving as the unsettled dust cleared from my view. Twenty, maybe thirty Taliban are charging down the mountain side. The constant AK fire stops from me getting a good look.

I hear my team mate scream RPG as the wall erupts before me. I scrabble through the detritus to move onto the next piece of cover, the last piece of cover. I nudge the barrel of my M249 SAW over the wall and open fire, gunning down four, five, six enemies. Yet still they come. A constant charge of opponents. No care for their ammunition, no care for their lives. Hundreds of them.

This isn’t Afghanistan, this is Commando. It looks like Afghanistan based on what I have seen from the numerous documentaries, but it doesn’t really feel anything like it. This could be anywhere, any nameless country fighting any nameless opponent, and the game would not suffer for it. It might even gain from it. The drama surrounding it had the world media in an uproar, but were EA doing it to push war games forward into new territories or were they cashing in on the coverage? Whatever the reason behind it, the sales prove that it has worked.

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Review: Start The Party! (PS3)

Review: Start The Party! (PS3)

When Sony’s boffins first came up with the idea for Move, the company’s marketing department most probably already had the campaign for Start The Party! planned, printed, and stored safely in a drawer somewhere, way before the developers had so much as thought about writing a line of code. Yes, this is the collection of mini-games that everyone who’s ever seen a PlayStation logo knew that Sony would put together in time for their new peripheral’s launch. But if we can put the horrors of approximately fourteen thousand slightly-different-but-not-really EyeToy mini-game collections out of our minds for a minute, with a genuinely responsive and workable control system, they may just be on to something.

And that promise is initially well-founded, to be fair, for Start The Party! shows off the technical capabilities and some potential applications of Move really well. In-game, the image of your lounge or other gaming space is projected onto the screen, with your task being to control overlaid game elements with the Motion Controller. The controller’s glowing light ball is generally hidden from view, replaced with whichever tool you need to perform the task at hand. One game turns it into a pizza tray for example, with the goal being to catch the toppings that are falling from the sky. Another has you holding a paintbrush, as you try to colour in different pieces that will eventually be used to create an animated object such as a monkey, or a spaceship. Another sees you wielding a set of hair clippers as you give quickfire cut-and-dye jobs to the alien-like customers in your barber’s shop, and so on and so forth.

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Review: Sonic Adventure (Xbox 360)

Review: Sonic Adventure (Xbox 360)

The Dreamcast, God rest it’s soul, was a mighty fine console which, like the Gamecube, died well before it’s time (unless you count the homebrew scene in Japan). The Xbox LIVE Arcade is now set to be home to many of those titles that graced Sega’s final hardware effort, but can they still turn heads and win hearts as well as they did back in the day?

The danger of bringing back titles that used to be classics is that in some instances the gaming world has not only moved on, but has introduced changes and fresh additions to the genre of choice since “game X” was released. Sonic Adventure really caught everyone out cold, as it not only provided a great 3D speed fest, but it showed great promise of things to come from the shiny blue mascot and his extra dimension.

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