Wii Archive

Review: Need for Speed: Nitro (Wii)

Review: Need for Speed: Nitro (Wii)

The “Need for Speed” series has been a steady force for well over a decade now. Most recently, we have seen the release of Need for Speed: Shift, which, following modern day gaming trends, was released on every console, computer, mobile phone, and washing machine under the sun. Unusually though, the Nintendo Wii was left off the guest list; there is quite a shortage of solid racing titles on Nintendo’s home console, so why pass-up on this seemingly great opportunity? Well, it seems Electronic Arts (EA) are well aware of this particular gap in the market, which explains their latest foray into the casual games market, Need for Speed: Nitro. Not only is this the Wii’s foremost “Need for Speed” title, but the Wii is in fact the only home console that will play host to the game. (A handheld version is available for Nintendo DS.)

Initial impressions were positive; a console specific instalment may allow developers EA Montreal to focus on their target audience, as well as creating an opportunity for them to implement the Wii’s unique control system effectively…a rare luxury these days.

A brief overview of the game’s features, followed by a few fantastically weak attempts at racing victory, led to those positive initial impressions becoming equally positive game-play experiences. The art direction is bold, bright, and in-favour of simple geometry, a fitting choice for the modest graphical capabilities of Nintendo’s home console. The control method is minimalistic, the automobiles handle with the precision of a St. Bernard dog, and the NPCs (non player controlled characters) are all wearing sunglasses. That is sensibly all you should ask of an arcade racing title.

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Review: Hasbro Family Game Night: Volume 2 (Wii)

Review: Hasbro Family Game Night: Volume 2 (Wii)

Remember board games? Those things that your granny used to make you play when she babysat you? I used to love them – Connect Four, Scrabble, Monopoly, even the waste of time that was Mouse Trap – but why would I play them on a console? It seems somewhat pointless. Unless you think of all the kids that have grown up with a Wii and PSP and have never even had the pleasure of spinning the dizzy, dizzy dinosaur, surely this is the last throw of the dice for them, the last chance for them to experience the classics.

Hasbro Family Game Night Volume 2 does try to capture the games and in some of them it works well, others, not so. It has the classic versions of Hasbro games Connect Four, Jenga, Pictureka, Operation and Bop It (which I have never heard of). Not a bad line-up when you consider that this is the second volume, although strangely Connect Four was in the first game. These are fairly simple to play once you nail the basics, but the game is severely lacking a decent tutorial, especially for the remix modes. You have to stumble through your first few games to learn the basics.

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Review: A Boy And His Blob (Wii)

Review: A Boy And His Blob (Wii)

There’s nothing quite as magical as the relationship between a young boy and his blob. Something which never really occurred to me until I spent some magical hours in the company of A Boy and His Blob. A re-imagining of the NES classic, A Boy and His Blob is immense fun that oozes charm. It’s unfortunate that the latter levels don’t quite live up to the first three quarters of the game but it’s still a great puzzle platformer for the Wii.

You play ‘boy’, a nameless child who comes across a friendly white blob. Together they must stop the evil emperor of Blobolonia, so far so very cutesy. And it actually is. Everything about A Boy and His Blob can’t help but make players smile as they work their way through the 4 different worlds comprising of 40 different levels in all as well as another 40 challenge levels. You see, to traverse the many puzzles in your wake you have to feed Blob jelly beans. Each coloured jelly bean produces a different effect. Whether it be Blob turning into a ladder, or a parachute or even a hole, it’s all really rather charming to see. In the early stages of the game, everything is quite simply done. The puzzles are quite obvious with various wooden signs helping to lead the way, and players quickly learn what is required through simple observation. Frequently a level begins with a simple, non essential puzzle just to get the player’s grey matter ticking so they know what jelly bean to use in what situation. Inevitably this means there are many pseudo tutorials throughout, but they never feel like tutorials nor do they feel too patronising. It makes A Boy and His Blob an ideal game to play when you fancy something that isn’t too taxing and that is bound to relax you. At least for the first three quarters of the game.

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Review: Max And the Magic Marker (Wii)

Review: Max And the Magic Marker (Wii)

The WiiWare service available to Wii owners is quickly becoming the best source of some great and unique titles that you just can’t get elsewhere. Besides the likes of Square Enix and Telltale Games producing some brilliant conversions, players have also been able to enjoy the delights of more niche titles such as Frontier Developments’ Lostwinds and now, Max and the Magic Marker.

It’s a game that I suspect has been overlooked by too many people. Although it’s had some press coverage, amidst a packed release schedule, something’s bound to be left out. For many, I suspect, it is Max and the Magic Marker. A terrible shame considering the game oozes charm and fun. It’s a game aimed at all the family, while never being patronising or too easy for the adult gamer.

You play Max, a normal kid, who one day is given a magic pen. This pen makes any of Max’s drawings come alive. Unfortunately for Max, the monster he drew has also become real so he has to catch it before there’s even more trouble. It’s a simple storyline but this isn’t to the detriment of the quality of the game. There are 3 worlds in all comprising of 5 levels each. For the price of 1000 Wii points, it’s a reasonable length with plenty of collectibles and bonus features to acquire as well as simply completing the game.

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Review: SimAnimals Africa (Wii)

Review: SimAnimals Africa (Wii)

SimAnimals Africa is a game that will be greatly misunderstood by many reviewers, mainly because it’s not aimed at the average games reviewer; it’s aimed at a child. A child who loves fluffy safari animals, especially cute baby ones, and who wants to frolic with them and watch them dance in the Savannah. Yup, SimAnimals Africa is unrealistic, cartoony and most definitely not aimed at the average gamer. But it certainly has some redeeming features for the younger generation.

The bulk of the game is comprised of the challenges available across Africa. There are a number of chapters to unlock, each achieved by releasing ‘good energy’ into the world. This is done by befriending the animals in the area and completing challenges and mini-games. There are quite a few different landscapes on offer such as jungles, savannas and volcanic deserts, all with their own unique challenges. The most important thing in each chapter is to befriend the animals available. There is a decent variety of animals on offer such as rhinos, hippos, lions, gazelles, crocodiles and my personal favourite: zebras. All the animals are cute in a cartoony way which will irritate adults but enchant kids. To befriend each of them you have to first of all pet them. This is where the Wii remote comes into play with the player having to shake the remote in certain areas of the animal’s body to make it happy and like you. It’s not as sordid as it sounds, and although it’s slightly tiring on the arms, kids are bound to enjoy the interaction. Once the animal likes you sufficiently, you can control the animal and wander around the area interacting with the others. Dancing with the other animals is particularly enjoyable and the way in which each animal dances is quite unique and entertaining.

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