PS3 Archive

Competition: Win A Copy Of Soldner-X 2: Final Prototype

Competition: Win A Copy Of Soldner-X 2: Final Prototype

Following on from our recent review of Soldner-X 2: Final Prototype, those kind folk at SideQuest Studios have given us not 1, not 2, but 3 PS3 codes to give away. These codes are for EU PSN accounts.

To be in with a chance to win one of the codes make sure you are following us on Twitter and then tweet the following:

I just entered the @VideogameUK Soldner-X2: Final Prototype competition: http://bit.ly/9HUuzt

The names of everyone who tweets the above will be put into a hat and randomly drawn the day after the competition closes, which is midnight on 2nd July 2010. Good luck!!

*This competition is now closed. Winners will be announced shortly.*

Review: Blur (PS3)

Review: Blur (PS3)

When you look back at the history of Bizarre Creations you would not be wrong to say it has been a series of musical chairs. They started with one of the original F1 games for the PSX and moved on to head up the Dreamcast favourite Metropolis Street Racer. Now, after 4 of the Batman copyright infringing Gotham series of games, we see the motor home reach Activision, and with it a new take (some would say even a grown up one) on an old and much loved formula.

If someone asked Mario, Luigi and all the others what they wanted to do when they grew up, other than save Princess Peach for the 90th time, then this could well be what would come of it. After heading to the car dealership, he would trade in his dinky kart for a nice and flashy new BMW, or perhaps a big Range Rover. The main thing about Blur which is noticeable rather quickly is the use of authentic cars, which would never usually be the case, as Burnout and the more recent Split/Second have proved. Whether or not this is a carry on from their past endeavours is anyone’s guess, but it does show a little hint that they want to keep some of their heritage intact.

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Review: Lead And Gold: Gangs Of The Wild West (PS3)

Review: Lead And Gold: Gangs Of The Wild West (PS3)

I think it’s fair to say that if sales figures are anything to go by, the Wild West still has a big part to play in the gaming industry. Gun and the original Red Dead Revolver fared well when they came out and Redemption has just cleaned up right across the board. It seems a rather fitting time to have Paradox and Fatshark bring out Lead and Gold to ride on the crest of the ‘Cowboy and Indians’ wave.

When I first saw this game, I was under the impression that it would be a first person online shooter, much in the same vein as the Orange Box’s multiplayer offering, Team Fortress 2; and in a lot of ways it is, but the first person viewpoint has been swapped with a more resurging over the shoulder camera, like Gears, the upcoming Quantum Theory and the others that have come before it.

Now, normally with any shooter there is some sort of storyline, a major piece of prose to blend everything together, no matter how ropey and full of holes it may be. This isn’t true with Lead and Gold. Looking in from the outside you can see it exactly for what it is, an online community shooting game, with no real plot to speak of, but nothing else to hide either. There is a huge feeling with this that it was made simply to have a lot of fun and enjoyment with. But this doesn’t mean that elements have been left unfinished or sloppy.

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Review: Soldner-X 2: Final Prototype (PS3)

Review: Soldner-X 2: Final Prototype (PS3)

Well, looking at what we have here, there is definitely one improvement staring me in the face over the original Soldner…the name. Final Prototype is a far easier thing to say outside of German circles than Himmelssturmer, so I must thank the guys at SideQuest for at least giving my brain a slightly less taxing start to proceedings, but then if the addictively hard as nails gameplay is still present from its predecessor, then I’ll need all the mental awareness that I can get.

The original game was one of the highlights of the 2008/09 festive period for me, as it took me back to the days when I could be quite happy sitting in front of the old portable TV playing Gradius and R-Type on the SNES without a care in the world. Sure, it had it’s niggles, such as the power of the weaponry being a bit on the lighter side and a slight lack of urgency, but it didn’t stop it from being one of my favourite downloadable titles on the PS3 (maybe it’s just the retro in me).

So, we move on to June 2010 and we finally get to see the follow up. The first thing that caught my eye before even pressing the start button was the amount of hard drive space this thing takes. At a whopping 1.5 GB of installation required, it must be one of the biggest files I’ve put on the old Foreman grill, and certainly as big as or bigger than many of the commercial demos available.

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Review: Star Ocean: The Last Hope International (PS3)

Review: Star Ocean: The Last Hope International (PS3)

Nearly a year after the release of Star Ocean: The Last Hope on the Xbox 360, along comes the PS3 version with a fancy new International suffix to boot. The PS3 version doesn’t offer any huge changes but it does offer up new audio tracks in the form of Japanese voice acting. Anyone who’s suffered the English dub available in the Xbox 360 version will greatly appreciate this. But just how has Star Ocean: The Last Hope aged? It’s a mixed bag of fun but with a harsh old fashioned JRPG exterior making it unwieldy for those used to the newer, friendlier RPGs that are now on the scene. Think of Star Ocean: The Last Hope as Final Fantasy XIII’s antithesis in terms of accessibility.

The Star Ocean series has always been unashamedly Japanese with very little sign of diluting the cultural effects in order to be more popular in the West. This is both a blessing and a curse with The Last Hope. The characters are quaintly Japanese in nature so it’s great to see that finally players can hear the Japanese voice acting. Despite my lack of understanding I could still appreciate the emotion conveyed through the original voice acting. It matches with the mannerisms of the characters so much more effectively than witnessed in the Xbox 360 version and really adds to the story of the game. Having said that, players need to have an appreciation of Japanese storytelling and anime to really get it otherwise it’ll just seem irritating and overly long.

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