I think it’s fair to say that if sales figures are anything to go by, the Wild West still has a big part to play in the gaming industry. Gun and the original Red Dead Revolver fared well when they came out and Redemption has just cleaned up right across the board. It seems a rather fitting time to have Paradox and Fatshark bring out Lead and Gold to ride on the crest of the ‘Cowboy and Indians’ wave.
When I first saw this game, I was under the impression that it would be a first person online shooter, much in the same vein as the Orange Box’s multiplayer offering, Team Fortress 2; and in a lot of ways it is, but the first person viewpoint has been swapped with a more resurging over the shoulder camera, like Gears, the upcoming Quantum Theory and the others that have come before it.
Now, normally with any shooter there is some sort of storyline, a major piece of prose to blend everything together, no matter how ropey and full of holes it may be. This isn’t true with Lead and Gold. Looking in from the outside you can see it exactly for what it is, an online community shooting game, with no real plot to speak of, but nothing else to hide either. There is a huge feeling with this that it was made simply to have a lot of fun and enjoyment with. But this doesn’t mean that elements have been left unfinished or sloppy.
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