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Review: Battlefield 1943 (PS3)

Review: Battlefield 1943 (PS3)

Being a typical Scottish male has many distinct features, namely having an accent that foreign women have a liking to, drinking silly amounts of orange fizzy juice that we love to call our own (Irn Bru for the uninitiated) and the ability to be very careful with our wallets when we’re spending money on things. Battlefield 1943 had laid out from the offset what it was going to be, how much it was going to have in the game and when it was coming out. Then it hit us with the cost of all this and to say my jaw hit the floor was a bit of an understatement. £10 (or 1200 MS Points in the other tongue) is a hell of a lot to pay for what is nothing more than 3 multiplayer maps and a choice of the same amount of soldier types…. or so I thought.

Upon loading DICE and EA’s offering you come to realise that this isn’t just a hastily thrown together “let’s rob ’em of their hard earned cash” kind of title. The fact it uses the Swedish company’s Frostbite Engine to render the graphics shows that some time and thought has gone into turning what was a technical play-around by the staff into an actual full-on multiplayer experience. And when you consider that these guys have been doing online war battles for quite a few years, starting with this title’s predecessor, Battlefield 1942, the sheer depth before we even get into the game is rather good.

The initial quantity of product available in this title from the off is three island style maps and 3 different soldier classes. Actual fields of combat consist of Wake Island, a horseshoe shaped area with lots of wide open spaces and two aircraft carriers acting as bases, Iwo Jima, which has similar starting points, with the shape a bit more uniform and a normal island shape with one side bigger than the other and finally Guadalcanal, which has a lot of intertwining roads and variations in height across the playing area, but this time teams start from opposing sides of the land mass.

The three soldier types are pretty much your normal fare. Riflemen are your standard weapon bearers and have single shot guns, rifle grenades and standard frags. The Scouts are your sniping choice, with their chosen scoped weapon, as well as a pistol to compensate for the long range stopping power, but with C4 for sneak attacks and base protection. Finally there is the Infantry who have standard machine guns, bazookas and a spanner to fix any damaged vehicles.

The object of 1943 is to take control of each battle by winning a conquest style match up. Each island has 5 control points spread across it. Your team has to attempt to get as many of these as possible whilst all the time seeing the squad’s health bar going down with each kill. The more territory you own, the more damage to the bar you inflict for each death on the opposing side. There are plenty of vehicles spread all over from boats, jeeps and tanks to planes. The latter are more difficult to control across the skies, but the more seasoned, if not patient player can get a lot of advantages out of it if used correctly.

That’s pretty much what you have available to you from the outset. To the unaware that just sounds like not enough content for too much money. I have to admit I was the same, but then I started playing it and it’s only when you do that you begin to realise the sheer quality on show. It takes a pretty outstanding piece of FPS gameplay to be able to keep people playing when there is less than your standard shooter there and Battlefield delivers this rather well. It’s made even more impressive by the fact that this has no single player of any description, so it has to rely solely on the online matches.

It feels like the Battlefield style of play is best suited for the social playing vibe that PSN and XBLA have, with the stripped down feel of it all keeping things fresh. The other major plus point is that it’s so easy to get into BECAUSE of the minimalist content. You don’t have to sit there and figure out what gun you need or perks you can have to either get you through the game or annoy your opponents. This game, in a roundabout way reminds me of Call of Duty 2, in that the main staying power of that title (and I still play it to this day) is that it keeps everything to it’s most core usage and the gameplay is miles better because of it. It just shows that sometimes less is more and it’s so well done here.

In order to get the DICE experience crammed into a small half gig file something had to give and in a way that’s the graphics. It’s not to say they look terrible, but when you compare 1943 to its big sister, Bad Company, you can see that the Frostbite gaming engine has melted in the Pacific heat and although it still is capable of destroying a load of land mass, it doesn’t quite do as much as you would expect. Nevertheless, it does everything with a certain level of conviction and works well enough to give you enough booms for your buck.

The sound is of special mention, as the sound effects really are well done and it’s a shame not all FPS titles manage to capture the noises and sound bites of a war zone as well as these guys have done. It was the same with Bad Company and they have not disappointed here either, with sniper rifles giving great satisfaction and the standard armaments feeling rather meaty with solid bangs with just the right amount of volume to raise a smile. The music is very minimalist though, but was never really meant to be a major ingredient of the game anyway.

Overall Battlefield 1943 delivers in a way that certainly I, on first inspection anyway, didn’t think possible from the skin and bones content it looked like from the outside. How wrong could I be? This game really does a good job at producing a fine first person experience and doesn’t feel like it’s skimping in any way. The 360 owners now have an extra game mode and island for reaching the 43,000,000 community kill amount asked by the guys at DICE. For that they get Coral Sea, which is a small amount of little bits of land scatted within a set radius and the Air Superiority mode is set to this area specifically, with planes being the only vehicle allowed in a fight for control of the sky. I’m sure the PS3 owners will get this too in a few days, but let’s hope there is some good DLC to come over the next few months.

I have to admit this is a great little game and shows that sometimes in the world of the first person shooter the ability to keep it simple only makes it hard for others to match it. A worthy addition to the online sector of both PSN and the XBLA, without question. Grab your gun soldier; there’s fightin’ to be done!!

VideogameUK Verdict: 8.5/10

This is what you get when you strip off the unnecessary layers of crap from an FPS and make it purely fun again. A worthy addition to any battalion.

Review: Zuma (PS3)

Review: Zuma (PS3)

I don’t know about anyone else, but I firmly believe that Tetris has a lot to answer for. Until that fateful day puzzles were either linked to really cheaply made crossword/word search books used for going on rickety old bus trips to the Zoo or an actual physical game in front of you, on a table that you could do with whatever radio station or cassette album you chose at the time.

Ok, so I may be acting a little bit on the long-winded side here, but there is a bit of reasoning behind all this. You see, I feel that since the three current gen. consoles unleashed their virtual gaming shops upon us we seem to be getting a hell of a lot of puzzle games chucked in our faces to the point of turning into a cerebral pandemic. Bejeweled 2, Puzzle Quest, Elefunk and so on all seem to add to an already cluttered genre on these marketplaces. PopCap clearly don’t agree and have given us Zuma, a game where you have to match balls of the same colour in a chain before it’s too late.

It does feel like it has a hand embedded in the Bust A Move pie here, as the main concept is near identical. It’s just the way in which you clear the levels that varies, choosing a direct shot to hit the spherical convoy as they move along in a line rather than them raining from the ceiling and hoping for a lucky deflection off the walls.

As there are so many of this style of game kicking about these days there has to be that little added ingredient of originality to separate it from all it’s rivals. In this case it would be that your saviour projectiles come from a frog with big eyes, who although set firmly in one place on the stage map can rotate a full 360 degrees to attack the multicoloured chain, not to mention that these said chains can move in many directions and have some covered areas meaning you have to wait to attack, adding tension at the same time.

As the levels progress the speed gets faster, culminating in the final part of each set of stages, which gives you a second chain to eliminate. As a hardcore piece of puzzling frustration it works pretty well, with the good old “I know I can do this” mentality running through your head as you lose out on your latest attempt. Further on in Zuma you’ll also find extra colours being added in to ramp up the difficulty even more. It has to be said that the curve they’ve set here is pretty fair and you do find yourself getting stuck in as time goes on without feeling the urge to give up very early.

There are certain things that can help you in the game, namely the special ability balls in the chain which appear randomly. These can vary from slowing down the game to help clear your feet or maybe even reversing the direction for a brief period, to an accuracy one which speeds up the shooting mechanism. Explosions, coins and combos also make appearances to help boost your score up, which you NEED to help you get through with every 50,000 points giving you an extra life.

There are 75 levels in the Zuma, each split into 12 temples and it has to be said that it will take a fair time to get through them all. There’s also a survival mode to test your resilience as you attempt to get through each level without stopping. It all sounds pretty good so far, but there is one glaring omission that really should be here in this day and age, especially considering how you’re purchasing this game in the first place.

Online, hell, even an offline multiplayer simply doesn’t exist here and I find that quite surprising. A lot of the games in this genre nowadays thrive on the competitiveness of playing against another competitor, Puzzle Fighter II, the aforementioned Tetris and Bust-A-Move, as well as many others proved that theory rather well, so you have to wonder why there isn’t anything like that here. It does have a leader board option, but it does feel like it relies a little too much on this and it’s just not enough to me. It just feels a little lazy.

If I had to be hyper-critical I’d also have to say that even though it may be in 1080p, there is no real need to keep it trapped within a border which nigh on eliminates half the screen. I’d much rather have it take over the TV and give your optics a nice little blast of colour and get the endorphins running. This is not the case here and it does feel like it’s been more of a port over than a properly fresh conversion.

The core part of Zuma is very fresh and the mechanics do work very well, but the lack of multiplayer and the dinky playing area hold it back from being a great addition to your PS3’s hard drive. It’s not to say it’s a bad game, but in a day and age where we’re all trying to bring the gaming world together it feels like a big gap. As a single player title though, I’d recommend giving it a go for whiling away a few hours and would suggest adding a mark onto our score if this is the case for you.

VideogameUK verdict: 7/10

This could have been a belter of a title for all lateral thinkers to purchase and have a jolly hoot online with their like minded friends, but the irony that someone forgot to put this into a game which involves a lot of thinking leaves a taste in the mouth.

PS3 Console Banned From UK Prison!!

PS3 Console Banned From UK Prison!!

I read on a few news sites yestrerday that Rye Hill Prison in Warwickshire had banned its prisoners from using their PS3′s as the wifi capabilities of the console could be used to contact outside associates. What the news sites didn’t say is how can prisoner’s afford a PS3?? I don’t even have a PS3!!

There was no mention though of what other prisons grace their prisoners with in the way of next-gen gaming. It’s nice to see that if you commit a crime and get a custodial sentence you still get the luxuries of the latest games consoles!!

What Happened to the PS3 Slim Rumor??

What Happened to the PS3 Slim Rumor??

Originally posted at ubergizmo.com:

The Sony Press Conference was arguably as impressive as the Microsoft one (which was a huge surprise, by the way). Many PlayStation fans were ecstatic about the upcoming Sony Motion Controller and there was one last thing that they were hoping for: a price cut for the PS3. It didn’t happen of course. So, what happened to the PS3 Slim rumors?

Apparently nothing, but don’t dismiss it quite yet. For one, big price cuts usually come at the end of the year. Secondly, while Sony is fighting to get some market share, it would be really dumb to announce a cost-reduced version coming later in the year. In all likelihood, Sony will avoid talking about any cost-reduction to avoid stalling the sales of current PS3 models.

And because Sony doesn’t want to alienate their retail partners, they will probably help them sell current models before an upcoming one shows up, so keep your eyes open for stocking/availability issues. We’re not confirming that the PS3 slim exists – it is just a rumor- but it is about certain that eventually the PS3 price will come down. It is a matter of when.

Read the full story here: ubergizmo.com

E3: Things Unmentioned At The Sony Press Conference

E3: Things Unmentioned At The Sony Press Conference

Originally posted at kotaku.com:

These are the things we thought Sony would or should mention at their E3 2009 press conference, but didn’t:

* PS3 Slim: If you’re going to show all the other things that leaked in the weeks before the Sony press conference then why not show us the rumored PS3 Slim? Or was that the one leak that was fake?

* Metal Gear Solid Rising: Unless we were supposed to think that Metal Gear Solid Rising was an Xbox 360 exclusive, then why not mention or show clips or even a logo of Kojima Productions’ newly-announced game?

* Price Drop: No? Not yet?

Read the full story here: kotaku.com

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