Reviews Archive

Review: Heavy Rain (PS3)

Review: Heavy Rain (PS3)

Heavy Rain is an extremely important game; it’s also a very divisive one that will spark arguments akin to the days of playground fights over whether Mario or Sonic was best. You see, calling Heavy Rain a game is a difficult one. Nor is it quite a film considering its interactive element, although it certainly tries the hardest I’ve ever seen a game try in its effort to be cinematic. It’s best to consider Heavy Rain as an interactive experience. One that will reside in your consciousness for a long time to come, assuming you allow it to that is.

Set in an unnamed American city, Heavy Rain focuses on the lives of four characters whose lives are intertwined through their search for a serial killer named the Origami Killer. Notably, unlike many other games, all the characters are rather flawed. There’s Ethan Mars, a man wracked by guilt and grief after the death of his son in a car accident, Madison Paige an insomniac journalist, Norman Jayden a drug addicted FBI agent and Scott Shelby an asthmatic private detective. Crucially it makes each of the characters more human and simpler to relate to. These aren’t gung ho action heroes like we’ve seen so many times before; they’re all vulnerable souls and much more indicative of ‘real’ people.

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Review: The Misadventures of P.B. Winterbottom (Xbox 360)

Review: The Misadventures of P.B. Winterbottom (Xbox 360)

At last, an Arcade title I can sink my teeth into. P.B. Winterbottom is a surprisingly fun title from Xbox LIVE Arcade newcomers the Odd Gentlemen. The games premise is a strange tale indeed with the titular character not so much a hero but a nefarious pie thief who thinks nothing of stealing pies wherever he can to satiate his voracious appetite. However there is a fun twist in that the villainous Mr Winterbottom gains the ability to alter time to a certain extent in order to clone himself in his quest to munch all the tasty pie he can get his gentlemanly mitts on.

The game is far from the standard puzzler that you tend to get these days and is a refreshing take on the time travel element that had been so poorly done in other games (Viewtiful Joe I’m looking at you). The game is not for the impatient and can in fact become infuriating for those who prefer to have a blastathon where they can rush through racking up the points as quickly as possible. However for those of you who like to take their time and give those grey cells a work out this game is perfection.

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Review: Slide Colors (Xbox 360)

Review: Slide Colors (Xbox 360)

The easiest way to describe Slide Colors would be ‘like Bejeweled’, but to say that would be doing this indie gem a disservice. Slide Colors is a simple match-5 sliding tile puzzle game, but one executed with such polish that it could easily pass for a professional title.

For the almost offensively low price of 80 points, Slide Colors offers you three game modes. A puzzle challenge mode, where the objective is to move a select few blocks into the correct places on the grid in as few moves as possible, a Bejeweled-like (sorry) time attack mode, and a block elimination mode.

All three modes have multiple stages, all three record your high scores, and, a simple feature I appreciated, each one saves your level progression if you quit out of the game. This simple addition makes the game ideal for quick play sessions, blasting through a stage or two while waiting for friends to come online, for example, and leaving safe in the knowledge that you can pick up where you left off next time.

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Review: Bioshock 2 (PC)

Review: Bioshock 2 (PC)

Bioshock 2 suffers immediately from one rather obvious flaw: it’s not Bioshock 1. Arguably the first Bioshock didn’t even really need a sequel so is Bioshock 2 a worthy successor to the throne? Almost is the most concise way of putting it.

It’s difficult not to compare the two games and this became apparent as early as the start of the game. Unlike the first game, there’s no dramatic opening as depicted by poor plane crash survivor Jack becoming stranded in Rapture. Instead you play a Big Daddy who is cruelly separated from his Little Sister, Eleanor. It’s an intriguing story but one that’s a slow burner rather than one that immediately hooks the player. There are no hugely surprising plot twists but there are some nicely placed set pieces and unveilings which make for some great moments scattered throughout the game. However I found that it wasn’t really until the second playthrough that I found the story as compelling as the one offered in the original. With hindsight of what was to come, the poignancy of the story really came alight. It’s also worth noting that the final third of the game is vastly superior to the rest of the game so while the game takes a while to get going, it is well worth persevering.

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Review: MAG (PS3)

Review: MAG (PS3)

From the offset, MAG was billed as a very ambitious project. The possibility of 256 players on the one battlefield, giving their all for the cause made players salivate with anticipation, as something of this scale, especially on a console, was a thing of folklore. The last time a first person shooter tried numbers larger than normal was Delta Force: Black Hawk Down on the PS2 and Xbox; and while it did have a small degree of success, the technology didn’t do it any favours by having characters resembling Nintendo Game and Watch screens jerking along from one side of the map to the other.

Now, Sony have always been well known for having some of the smoothest and most robust servers out there, as many of the first party FPS titles have proven over the past few years, so how does Zipper Interactive fair with their first attempt at something outside of the SOCOM universe?

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