Reviews Archive

Review: Command & Conquer 4: Tiberian Twilight (PC)

Review: Command & Conquer 4: Tiberian Twilight (PC)

The first thing that struck me about this latest addition to the Command & Conquer franchise is that they seemed to have dumbed it down quite significantly, as if paving the way for a new generation of Command & Conquer fans. Unfortunately in doing so I fear they may have just missed the mark in keeping the returning fan base entertained. The game looks complicated to begin with but to be honest it’s a fairly easy trek even on the harder modes; everything is handed to you on a plate and it makes no attempt to try and challenge you as much as the previous titles in the series have done.

The battles are very samey (that’s not a word apparently but I’m using it) and with frequent playthrough’s can become very predictable. But as I mentioned, it seems to be an attempt to bring in an all new fan base. Gone are the parade of famous faces from the full motion video but a few old friends and enemies have been drafted in for nostalgias sake. Kane is looking as bad ass as ever although this time (apparently) he’s fighting with the GDI in order to help prevent the spread of Tiberium and to halt the impending rise of a sub sect of his Brotherhood of Nod.

The game itself is no longer a collect the resources in order to win the battle type strategy game, instead you have to collect more power nodes than your enemy in order to progress. This seems a little bit odd as the original gameplay style was in a state of if it isn’t broke, don’t fix it but sill I found it moderately enjoyable for a while. It was like playing capture the flag with war machines.

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Review: Trials HD Big Pack DLC (Xbox 360)

Review: Trials HD Big Pack DLC (Xbox 360)

To me there are two things in gaming that provide the biggest enjoyment nowadays for people who have played them for as long. One of them is finding games that had no previous info on it and wasn’t hyped up to the hilt make it big on the grand stage and take everyone like surprise. The other is when you revisit something that you’ve left at the side for a while as you go through the usual suspects, but when you head back to it you get a big smile on your face and remember just how much fun it was.

Trials HD fits both of these in a worryingly effective manner. The physics and gameplay mixed with some really crisp looks and sounds made this one of the surprise hits of last year; and deservedly up there on the list of best games of last year, whether that list is covering Arcade only or not. The editor gave it so much possibility between friends that the limits of other titles just weren’t there for this. I’ll make no bones about it, the Big Pack DLC has been out for a little while, but as I say, the major AAA’s of last Christmas took over EVERYONE’S world, so rather than play it for a quick 5 minutes, we thought it best to give it a proper road test.

The pack itself is a nicely filled mixed bag of editing tools and tracks, just waiting to be unwrapped and thrown into whatever concoction your mind can conceive. In the editor section we now have cars and floor based fans which give you a cushion of air to get to what used to be impossible areas. The turbines from the skill games have made their way onto the main courses too, allowing for some really crazy moments. The junk yard cars do provide some interesting obstacles, in some cases the odd monster truck has been seen, but as much as there will be the odd item which may seem trivial, there will be two times that which provide an essential piece of extra richness to proceedings.

The new levels themselves are rather interesting; and just like last time, I STILL can’t get beyond the hard ones. There are 23 of them in total, spread throughout the difficulties, although beginner and easy have been left out. Boosts, air and some truly crazy gravity settings make for some mind bending moments, but as always with Trials, a little perseverance and some luck (come on, where was the skill in the first place?) will see you through.

The skill tracks haven’t been ignored either, with 12 of those helping to double up what was already there, as it bolsters another of each type onto the originals. The ball of death, the loose front wheel, ski jumps and everything else are still as exciting to go through as ever. The leaderboards are still as annoyingly addictive to keep up with, followers of the standard game will know this all too well, and you know you’ll be at it for some time trying desperately to get one up on your friends, but falling short just before you can make it. It can be such a forgiving and damning game in the space of 10 seconds, but that is it’s beauty at the end of the day.

The pack is 400 points; and when you consider not just what you’re getting here, but also what those kind of figures get you now (or not if you’re eyeing up a certain map pack at the moment) in the marketplace. I would say not just because of what it gives you as a standard course selection, but as a chance to flex your creativity then this is a very welcome addition to an already cracking game. What I would love to see is this DLC making people notice just how addictive and fun Trials HD can be and maybe even get some fresh blood into it. It was always a game that deserved the greatness that only a certain few on the XBLA stage ever see. This expansion pack just adds to its reputation and I do hope there are some more additions before a new Trials is made because I firmly believe there is so much life in the old bike yet.

VideogameUK verdict: 8.5/10

Review: Cavemen Vs Aliens (Xbox 360)

Review: Cavemen Vs Aliens (Xbox 360)

Come on, let that childish grin out. I know I did. Cavemen Vs Aliens is a great name for a game, especially for a game as fun and simple as this. It works around a basic mechanic: you have four pterodactyl to carry, heal, rearm and rearrange your cavemen; each one the colour of an Xbox button.

With these cavemen and their winged transportation, you have to capture objective points and fend off attacks from the aliens – who are exactly the same as the cavemen, with flying saucers instead of dinosaurs. Press X to drop up to three cavemen on the territory, and given enough time they will capture it by building a fire on it.

The cavemen will then throw rocks at any boggle eyed alien that steps foot on the island. They will of course need ammo, and by pressing Y, a little yellow pterodactyl will fly across and give them a big boulder. When they get shot at their health will drop requiring you to press A and drop a nice box of health, or press B to have them flown to safety by means of Jurassic evacuation.

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Review: Armor Valley (Xbox 360)

Review: Armor Valley (Xbox 360)

Armor Valley is an example of ambition over substance. This game wants to be more than it can be and fails quite epically. That’s not to say the game itself is terrible, in fact if you take the time to learn the controls and the movements of the enemies you could in fact be in for a fun little jaunt.

Armor Valley tries to mix three different types of game into one package, as I said an ambitious feat which just teeters on the wrong edge of the spectrum. There are shooter elements, RTS elements and flight sim elements which on their own are quite fun to play, but mixed together they become a little tricky, not overly so but enough to put a casual gamer off the game before they get the chance to progress any further.

A major fault with the game is that your enemies can take several hits to destroy whereas you take only one or two and in the event that you do lose a mission, you end up back at the start of the level and all of the enemies are back on their feet. This led to a lot of cursing in my case and detracted from the game in a way that again will lose the casual gamer vote.

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Review: BlazBlue: Calamity Trigger (Xbox 360)

Review: BlazBlue: Calamity Trigger (Xbox 360)

To some it may well be a bit wrong to get excited about 2D fighters anymore. Not to me it isn’t. I was a teenager when the whole Street Fighter II/Mortal Kombat argument started and the quality from both games stays with you as you get older (something the kids of today may well feel about Halo 3 in about 20 years). BlazBlue is certainly an unexpected addition to the European market, mainly because there wasn’t a great deal of fanfare about its release. Ask anyone in Japan and the surrounding areas though and you will hear a different story.

This brawler has been in American and Japanese arcades now for over a year and has a huge following. Arc System Works aren’t strangers to the anime styled fighting game anyway. If you can remember as far back as the Playstation and Guilty Gear you will come across their last well remembered work. Now that they have the power of the PS3 and Xbox 360 to play with, what can we expect?

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