Reviews Archive

Review: Left 4 Dead 2: The Passing DLC (Xbox 360)

Review: Left 4 Dead 2: The Passing DLC (Xbox 360)

Valve have the chance to do doing something very unique with this DLC, by bringing together the worlds of Left 4 Dead and its sequel, Left 4 Dead 2. But they had to be careful as these four original characters are cherished by the fans, each having their own personal favourite – mine being Louie. And with the news that only three were coming back, well, let’s just say some of us were nervous.

Crash Course, the DLC for the original, was honestly a little weak, and with that in mind I was a little skeptical about this DLC. Hopefully it would be better and not cheapen my memory of Louie and company. Safe to say it is good, but they have missed some great opportunities with the original characters.

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Review: Final Fantasy XIII (Xbox 360)

Review: Final Fantasy XIII (Xbox 360)

It’s tough to know where to begin with Final Fantasy XIII. I’ve been playing it avidly since the retail release last month and enjoyed the vast majority of my time with it. I’d be a fool to say it’s brilliant though. It’s not. It’s deeply flawed in places. The first few hours of the game are really not indicative of what’s to come and I can’t blame those with busy lives when they complain that it’s too slow and they haven’t got the time to devote to it. To be fair, it’s not that bad. Yes it’s all very linear for the first couple of hours, and all you’ll be doing is mostly running through a tunnel, watching some cut scenes and pressing A every now and then. But think of it as an extended tutorial.

I promise you it does get better. It’s just a shame that it starts out so slowly. I’m a huge RPG fan. I’m used to RPGs taking a while to get going but this does away with any thinly veined attempt at making you think it’s not linear. It is, just accept it and move on. Odds are you’re an RPG fan too. You know this is what happens. Just be patient. Things are confusing at first but it’s worth it in the end. Final Fantasy XIII is a curious juxtaposition you see. On the one hand it’s extremely welcoming to newcomers to the series in terms of its game mechanics, but on the other hand its pacing is incredibly off making it a battle of patience in the first few hours.

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Review: Sam & Max: The Devil’s Playhouse Episode 1: The Penal Zone (PS3)

Review: Sam & Max: The Devil’s Playhouse Episode 1: The Penal Zone (PS3)

Along with Johnny Bravo, Ren & Stimpy and Cow & Chicken, Sam & Max has to be included in my list of cartoons that died before their time. The humour was always out there and the animation never really conformed to your more traditional kid’s fare, usually ending up with a load of gags that would have a different meaning to them when looked at through older eyes.

The first Sam & Max game did fairly well for itself and Telltale Games began to build a name in the adventure genre, along with the Wallace and Gromit stuff that have seen decent return on the consoles. This newest case involves the evil General Skunkape trying to search out some specific toys hidden on Earth that have special psychic powers, which can only be utilised by individuals who have this gift. It’s not really a shock to learn that Max, that deranged rabbit with a rather nasty sense of humour, is one of those special people with said ability, but can he save the world by finding these rare items?

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Hands-On: Skate 3 (Xbox 360)

Hands-On: Skate 3 (Xbox 360)

Demos are something the Skate franchise has done extremely well. The first game let you explore the Community Centre, a place so popular that they released it as DLC for Skate 2. While Skate 2 did not have the Community Centre, it had Slappys, a wonderfully well rounded park that had just about everything you could wish to skate.

Skate 3, however, has broke this tradition by giving you two connected open areas from the University district. The areas are good, featuring some interesting rails and one or two nice banks, but they are not as complete as the previous demo levels, and the screen fuzz and little warning that appears when you take the wrong turn only goes to make the demo feel small and constrained.

There is the option of skating Coach Frank’s – the character voiced by Jason Lee, he will teach you all the basics of the game, Coach Frank style – training area, either through the tutorials or just free-skating. This area is home to something the University district lacks: banks and pipes. As fun as grinding rails and jumping down steps is, some people like to get air; it’s more rewarding for amateur players, seeing their skater go ten feet in the air, grabbing the board in one hand and spinning round to hopefully not land with a face-plant. I just feel that EA have jumped the shark with this demo – quite literally if you have managed to glitch out the demo area, wink-wink – by not giving enough options for the player.

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Review: Echoes+ (Xbox 360)

Review: Echoes+ (Xbox 360)

I remember about a year ago I was beginning to have a bit of a rant and a moan about the fact that puzzle games were starting to flood the Xbox LIVE bandwidth. Nowadays though, we seem to be getting a rather scary amount of dual stick shooters. As every month goes by we see more and more of them, zombie based, space themed or otherwise, all stand up to make their presence known to us in the hope that our gleaming points, freshly out of their wrapper will migrate as gracefully as a bunch of Attenborough trained geese flying across a picturesque landscape.

The Indie treasure trove has now bequeathed us Echoes+, which is as standard a control system as every other analogue twiddling piece of software to come before it. If I go back a little to the Ion Assault review I did a while back I seem to remember (you just Googled it and checked the site, you lazy beggar – Ed) going on about how games like these have to have a distinguishing feature to make them stand out from the crowd. Good thing here is that their special option is a belter…

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