Reviews Archive

Review: No More Heroes 2: Desperate Struggle (Wii)

Review: No More Heroes 2: Desperate Struggle (Wii)

Visceral, mental and brilliant. Three words that sum up No More Heroes 2: Desperate Struggle perfectly. It’s not a game that gently eases itself onto your Wii, it bursts onto the screen with a huge bang and never lets go. At least not until you’ve risen through the ranks of assassination and clinched the top spot.

Much like the original No More Heroes, you play Travis Touchdown, an assassin working his way up the ranks in order to be the best killer around. It’s a plot line that would make the Daily Mail recoil in horror but it makes for some terrific and insane fun. Travis starts out at a lowly number 51 in the rankings suggesting that there are a lot of assassins to kill along the way. This isn’t quite the case as due to various events that will soon unfold; there are only really 15 bosses to compete against. It’s no bad thing though as it ensures that No More Heroes 2 never runs the risk of outstaying its welcome.

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Review: Soldner-X 2: Final Prototype (PS3)

Review: Soldner-X 2: Final Prototype (PS3)

Well, looking at what we have here, there is definitely one improvement staring me in the face over the original Soldner…the name. Final Prototype is a far easier thing to say outside of German circles than Himmelssturmer, so I must thank the guys at SideQuest for at least giving my brain a slightly less taxing start to proceedings, but then if the addictively hard as nails gameplay is still present from its predecessor, then I’ll need all the mental awareness that I can get.

The original game was one of the highlights of the 2008/09 festive period for me, as it took me back to the days when I could be quite happy sitting in front of the old portable TV playing Gradius and R-Type on the SNES without a care in the world. Sure, it had it’s niggles, such as the power of the weaponry being a bit on the lighter side and a slight lack of urgency, but it didn’t stop it from being one of my favourite downloadable titles on the PS3 (maybe it’s just the retro in me).

So, we move on to June 2010 and we finally get to see the follow up. The first thing that caught my eye before even pressing the start button was the amount of hard drive space this thing takes. At a whopping 1.5 GB of installation required, it must be one of the biggest files I’ve put on the old Foreman grill, and certainly as big as or bigger than many of the commercial demos available.

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Review: Dragon Age: Origins – Awakening (Xbox 360)

Review: Dragon Age: Origins – Awakening (Xbox 360)

So you’re done saving Ferelden. The new King – or Queen – has been throned. Darkspawn have been vanquished – mostly. All the repercussions of your momentous choices are being lived with and surely now you too can put your feet up and relax? No. Life is not so easy for the Grey Wardens. Especially now that you have to rebuild the order in the land that once belonged to the disgraced – SPOILER – and wait for yet another blight.

But blights are a far off fear and the land is being troubled by roving bands of marauding Darkspawn that survived the great battle in Denerim. Unlike Origins, there is no real rush to the story, no imminent threat that will destroy everything you hold dear, giving you time to soak up the atmosphere and deal with the problems of the little people. Although the little people are often hanging from their farmsteads, gutted by the afore mentioned Darkspawn, so the threat is always there.

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Review: KrissX (Xbox 360)

Review: KrissX (Xbox 360)

It’s usually not a normal thing for me to have my eye drawn to a puzzle game, but for some reason Blitz Games’ KrissX had me fancying a little dabble into the world of words that it has created with help from Konami. Is 800 points a suitable price for this dictionary inducing break from shooting stuff, or is it a case of having a little bit of fun before the boredom kicks in?

To say that KrissX is simple is a massive understatement. It doesn’t have a huge amount of moving parts and keeps everything nice and limited to one screen. The only companion you have is a little owl, who sits there nice and calmly in the left hand corner. He doesn’t really say anything, but he does occasionally look at you funny, almost like you stole his pint when he wasn’t looking.

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Review: Skate 3 (Xbox 360)

Review: Skate 3 (Xbox 360)

First and foremost: I am a massive Skate fan. I played the original and learned the basics. Picked up Skate 2 on launch and improved beyond my wildest dreams, completing the game many times and logging hundreds of hours online. So regardless of hands-on articles and early reviews, I was excited about Skate 3. Truly dribbling with anticipation.

And to be honest, it meets it in most places. Like my skill, it has greatly improved from the original, especially in terms of design, online, and most importantly, availability. The Skate franchise has always been a little hard to break into, mostly due to the simple yet complex controls, but now with the addition of difficulty modes it offers an easier starting platform for beginners.

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