Reviews Archive

Hands-On: Halo: Reach Noble Map Pack DLC (Xbox 360)

Hands-On: Halo: Reach Noble Map Pack DLC (Xbox 360)

Map packs are the life blood of an online shooter. With the emergence of user-created content, much championed by Bungie in this generation with their impressive forge maps and forge world, the best creations can often come from the community. This time however, it’s the pros turn, as the developers bring out the Noble map pack, the first pack of three new maps to extend your play area in Halo: Reach.

Firstly, these maps are absolutely beautiful. Every one has its own style and unique location that is filled with interesting details and a whopping vista to distract you from the killing. They range from a small map in Anchor 9 through a medium to large map in Tempest to a Battlefield: Bad Company challenging behemoth in Breakout.

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Review: Dance Paradise (Xbox 360)

Review: Dance Paradise (Xbox 360)

In the months leading up to the Kinect launch, it became patently obvious that Dance Central was the title to get everyone talking. In turn, it also became patently obvious that a smaller publisher would try to release a copycat title in order to try and hitch a ride on Harmonix’s coat-tails. Whilst Dance Paradise is indeed a title that seeks to mimic Dance Central, it also mixes things up a little by throwing in a nod or two to Guitar Hero for good measure.

And the end result is…interesting, if nothing else. Four differently-coloured “tracks” are shown, with dancing silhouettes slowly sliding down to the bottom of the screen. When one of these silhouettes ends up on the podium at the bottom of the track, you have to start copying its moves until the game judges your effort and tells you how you’ve done, just before the next silhouette is in place. You’ll be deemed to have failed a move if you’re not focused on the correct track whilst performing it, so you need to take a step to the left or right in good time to ensure that the right track is highlighted. If you fail a move, your vitality bar is depleted, and the game is over when the bar is totally emptied. Pulling off successful moves replenishes it, and if you complete a chain of moves, you can activate “Dance Power” by jumping on the spot. This acts in the same way as “Star Power” works in Guitar Hero, with each well-performed move giving you more points and – most importantly – more vitality whilst Dance Power is active.

It sounds complex but in all fairness, once you’ve played through a single track, you’ll have the majority of the basics down and if you’re having trouble, the games tutorial mode will take you through it all at a decent pace.

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Review: Crackdown 2 Deluge Pack DLC (Xbox 360)

Review: Crackdown 2 Deluge Pack DLC (Xbox 360)

Our review of Crackdown 2 earlier in the year concluded that it was a painfully average sequel, and it’s now common knowledge that it was rushed out the door to meet the release date. Months later, we now come to the second piece of DLC that probably should have been part of the main game in the first place; The Deluge. It brings two new modes to the table, which seems like a new concept considering that there was little in the way of variety in the retail release.

The Deluge is the name of the first new game mode, which pits the player, or players, against 50 waves of enemies. It all sounds like a very familiar concept, the Horde mode in Gears of War 2 has the exact same set-up, but what Crackdown 2 attempts to do differently is make the player travel from area to area in each of the larger arenas. Players will face off against Cell terrorists, Freaks, and in later waves a combination of the two.

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Review: Harry Potter And The Deathly Hallows: Part 1 (Xbox 360)

Review: Harry Potter And The Deathly Hallows: Part 1 (Xbox 360)

I’ve been quite fortunate this year having not really played any true stinkers. That is until now, courtesy of Harry Potter and the Deathly Hallows Part 1.

Despite not being a huge Potter fan, I’ve still enjoyed the likes of The Order of the Phoenix and The Half Blood Prince. They’ve both been enjoyable games despite not being perfect. Lego Harry Potter was fantastic fun, regardless of your love of the books/films. Harry Potter and the Deathly Hallows Part 1 however, is so awful that I couldn’t even face completing it.

I tried. Oh did I try. But a ridiculous difficulty spike near the end finished it off for me. I’d given it my best shot in the desperate hope that it would improve. It didn’t, instead it just kept antagonising me all the more. This was nothing short of evil, and the sort of game that even the most die hard Harry Potter fan will still despise.

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Review: Trials HD Big Thrills DLC (Xbox 360)

Review: Trials HD Big Thrills DLC (Xbox 360)

It’s been over a month since I fired it up. The program has been going well, even the shakes stopped last week. But now RedLynx have brought out the Big Thrills DLC and Trials HD is swimming through my mind all over again. Bringing 40 new tracks, a handful of tournaments and 50 shiny achievement points for a meagre 400 Microsoft points, I can see a lot of Trial addicts hibernating through Christmas with this DLC.

The big marketing point of the pack is the fact that ten of the tracks have been made by the community using the track creator that came with the last pack of DLC. The ten tracks are littered throughout the the Medium and Hard difficulty modes and once beaten feature in a single tournament. The tracks are good, as expected, but some lack that smoothness that the RedLynx designers bring.

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