Chair have already been a part of everyone’s hard drive in one way or another, mainly because of the generosity of Microsoft after SO many people complained about really bad connection speeds during the festive season of 2008. It wasn’t a bad game, but it didn’t set the world alight either. Nevertheless, it was the recipient of quite a few high marks on release and even made the shortlist of a lot of Xbox Live Arcade game of the year awards. Not bad for a game that was only 48 MB.
Step forward 18 months and we see just how far this fledgling company have come. Taken under the wing of Gears of War and Unreal Tournament giants, Epic Games, they set about creating a new title based upon a genre that, like point n’ click before, had almost been forgotten and left to fester in the chambers of old.
The story is of an army boy named Jason Fleming, who along with his girlfriend decides to go on an outdoor pursuit and end up heading into a dark cave to do some exploring. When our accidental hero finds her gone and only her backpack left, he begins a mission that will open his eyes to a mysterious underground lair, filled with minions, big robots and a special suit, which he must find to help get Claire out alive.
The biggest jump with Shadow Complex is the size. Since Microsoft’s decision to uncap the level of space needed to create anything, this weighs in at over 800Mb, nearly 20 times the size of Undertow. You can see where a lot of this has gone, as everything is well polished and has a much more commercial feel about it, while still retaining a bit of independence.
It is graphically brilliant. The lighting and detail are of particular mention, as the scene is always set well with a mixture of bright futuristic corridors and darkened industrial areas, as well as some outdoor parts to break things up a little. Explosions are fulfilling without being over the top and the overall sheen on everything is very impressive for an Arcade title. There’s clearly been a lot of care and attention poured into it.
This has also spilled over to the audio department, with a moody title track backed up by music that only appears when it needs to and helps to create good atmosphere. With a team like Epic on hand you can no doubt tell the sound effect side of things are spot on and with comedy screams aplenty coming from the conveyor belt lackeys (so called because of their statutory uniforms and shiny headgear) you do have the odd snigger to yourself and you know it won’t lose appeal as time goes on.
Now, it’s usually a customary thing to get stuck into a game which you can download from the web if it has no real multiplayer option. Well, this is one of those exceptions. There are some Metal Gear Solid style virtual missions that are smothered with leaderboards to allow friends to better your efforts (and with potential future content to come that should swell up over time) but for the most part this is a single player experience, much in the style of Super Metroid and the now immortal Castlevania: Symphony of the Night. The gameplay elements in these were all to find items and upgrade by moving back and forth across a huge map, whilst all the time trying to reach the end. Shadow Complex does exactly that and it really is a joy to play because of it and never feels monotonous or repetitive. The fact it’s a new, original game rather than a re-vamp or a re-release is another medal on an already well decorated title.
Another good point is the control system, which never has you feeling stressed out because of an over complicated layout. It allows you to perform all the moves Jason has in his arsenal easily and without fuss. Wall jumps, jet pack boosts and the multiple secondary armaments are all at the touch of a button. The options available to you grow steadily as you progress, with machine clogging foam tech. as well as the Godly ability to run on water when you eventually grab hold of your futuristic armour.
There is an achievement to finish this in less than 2 hours, but that is missing the point completely and is similar to someone playing Fallout just to fix the water shortage. If played properly, Complex will see you well over 6 or 7 hours and bearing in mind that Halo 3 and a few other guilty parties are usually around that length for 3 times the price, it still generates great value for money. The fact there is only one other game out there that’s ANYTHING like this on XBLA (that being Castlevania itself) also means you won’t have played something like it recently, so that eliminates tediousness from the equation.
Shadow Complex is an excellent advert for a long forgotten genre and my only hope is that it sparks other companies into giving this style of game the much needed and well deserved comeback it craves. What Chair and Epic have done is shown there is so much life left in the older ways and that sometimes you have to take a step back before you can ever move forward. There are some nice unique touches thrown in, such as the set-piece turrets and interactive background enemies who are automatically targeted when in sight of them, but it never takes away from the majesty of the core gaming elements on show.
I would strongly urge people to get hold of this and, points willing, also grab Konami’s Playstation magnum opus for 800 points as well and allow you to indulge in what true gaming is all about. For seasoned players and newcomers alike, this is as much an essential purchase as the fair majority of the Summer of Arcade games have been, in some ways even more so. Let us just hope that there’s plenty more good stuff coming and that we don’t fall into a winter of discontent.
VideogameUK verdict: 9/10



