360 Archive

Modern Warfare 2 And Halo 3: ODST Get Their Own 360 Bundles!!

Modern Warfare 2 And Halo 3: ODST Get Their Own 360 Bundles!!

Announced by Infinity Ward at a press event in L.A. yesterday was details of a limited edition Modern Warfare 2 Xbox 360 console.

The new console will be Elite black, all Modern Warfare 2 branded, and will come strapped to a 250GB HDD, and bundled with a copy of the game and two wireless controllers. Good news it that Graeme Boyd, Xbox LIVE’s very own AceyBongos, announced on his Twitter that the bundle will be heading to the UK!! No details of the price here yet, but the US price will be $399 and available to buy on November 10, the release date for Modern Warfare 2.

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Not to let the Halo 3 fans out there feel left out Microsoft themselves announced earlier today that a Halo 3: ODST bundle will hit stores later this month.

It contains a regular 120GB Xbox 360 Elite, black wireless controller and copies of Halo 3: ODST and Halo 3 plus a code for the Halo: Reach multiplayer beta. This bundle has, so far, only been announced for a European release.

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Modern Warfare 2 Multiplayer Hands-On

Modern Warfare 2 Multiplayer Hands-On

Last night Kotaku, along with a load of other magazines/websites, got their hands on a beta of the multiplayer mode of Modern Warfare 2.

Modern Warfare 2 developer Infinity Ward brought with them three maps, five preset classes, and dozens of new improvements that make the sequel to Call of Duty 4 feel, well, even more modern than its predecessor. The addition of new perks, new killstreak and deathstreak bonuses, and the new Callsign unlockables ensure that players of the previous game will have hundreds of hours worth of reasons to reinvest in multiplayer. The blistering intensity of the game’s multiplayer component, more frenetic than ever, will guarantee they’ll have fun doing it.

First, let’s talk about the location, location, location of Modern Warfare 2′s multiplayer beta.

We spent most of our time on the Highrise map, a level that takes place on the rooftop of a building and two adjoining offices—the spawn location of flags and the players who long to capture them. It’s a chokepoint-filled map, with both sides meeting in the middle for the majority of firefights, a handful of service tunnels cutting beneath the area where the action takes place. There’s a sweet spot right in the center of Highrise, offering protective walls on all sides with two entry points that look to be easily guarded. One team we went up against took advantage of this spot to great effect, whether by luck or strategy, putting a hurt on my team of Army Rangers.

With its mirrored map layout and dozens of little nooks and crannies in which to hide oneself, we foresee Highrise becoming very popular, very quickly amongst the Modern Warfare 2 community.

Favela, a sun-bleached brick village full of brightly colored posters and billboards, looks like it could be set in Rio de Janiero. It was the map we spent the second most time with and my personal favorite. Plenty of winding alleyways, staircases and multi-tiered roofs on which to hide made the map more exciting, less predictable than Highrise. Grabbing the flag in the center of the map, then sprinting back to base with an escort was exhilarating. On Highrise, we were more concerned about being sniped from the back. On Favela, it was who might be around the next corner that was cause for concern.

Finally, we spent a little time in the map Afghan, a dusty desert location that featured a downed aircraft or two (or more) and some scary drop-offs. The edges of those sheer drops made for prime sniping real estate, though, giving the player full view of the map. Afghan also has a few lived-in caves that offer a bit of shelter from the open air layout of the rest of the map, but our time with it was brief.

You can read the full story here.

Review: Yo-Ho Kablammo (Xbox 360)

Review: Yo-Ho Kablammo (Xbox 360)

Yo-Ho Kablammo comes to us courtesy of Canalside Studios who are an off-shoot of the University of Huddersfield’s game development degree courses. Those sorts of breeding grounds have offered some real treats over the years as new creative talent has stretched its legs in pursuit of working on the big franchises at the big studios. It’s an impressive feat then for Canalside Studios to have one of its projects offered core Marketplace exposure. It’s a shame that the spotlight couldn’t have been placed elsewhere.

The game concept essentially boils down to an arena based pirate combat game where you take command of a seaworthy vessel and are charged with the destruction of foes in a similar situation. Simple controls allow you absolute movement of your boat around the choppy seas. The left and right triggers control your port and starboard cannons which are your primary weapons against your foes whether they be AI controlled or Xbox Live competitors. Power ups are dropped down from the skies that grant extra power to your shells or the ability to perform an extra fast ram straight through other ships.

Power ups aren’t going to be what wins you matches though and your reliance on cannons is almost absolute. Typically you’ll be forced to wait around 10 seconds for them to reload. If accuracy was possible then this wouldn’t be a huge problem but unfortunately you’ll struggle to position your craft properly. The left stick controls your direction relative to its position – in other words you don’t turn your boat but instead point it the way you want to go. That makes pulling alongside people extremely difficult. Firing your canon, only to flick yourself out of position highlights the weak control scheme and the painful restrictions put on your fun by the epic waits.

If the game can’t be about all out carnage then perhaps it can be about strategy and guile instead. Again disappointment sets in as the various arenas fail to offer variety let along tactical opportunities. With frustration properly set in the cover created by small jutting rocks really only gets in the way of your desperate attempts. Their varying size has the greatest effect on gameplay and there is the potential for great to-and-fro battles where the range of your weapons becomes the limiting factor.

I have to stress the importance of the world ‘potential’ as you may well struggle to explore different styles of play. The game is clearly designed with multiplayer in mind and supports local and Xbox Live options. You’ll need to get some friends round if you want to really get stuck in as the Live lobbies are, at all times that I tried, entirely empty. It seems that the cute pirates concept hasn’t grabbed many with any gamer tempted to spend their points on the game being greeted by the realisation that they may well have been the only one.

A single-player challenge mode attempts to get things back on track and uses the different multiplayer modes to do it. AI bots fill the levels and you are charged with a single task but unfortunately Canalside Studios falls into a common trap of junior developers. The AI is ruthlessly efficient in most cases and your only real chance at overcoming it is to find a weak spot in the programming. An example would be that in the larger levels you can hide in a corner and let the bots kill each other. If that sounds like an old-fashioned problem then you’d be about right – more experienced developers can balance their game.

I can’t recommend Yo-Ho to anybody other than to the select few people looking for a simple party title to introduce something different to the usual multiplayer fodder. It status as a second place winner the the Dream.Build.Play certainly suggests that there is enjoyment to be had if you have a number of people interested in playing at once. Unfortunately the lack of interest in the game means that the games frustrating construction can’t be overcome through the powers of friends and decent presentation may as well be forgotten.

VideogameUK
verdict: 2/10

Review: Batman: Arkham Asylum (Xbox 360)

Review: Batman: Arkham Asylum (Xbox 360)

When I heard this was coming out, I was a bit worried. Year after year I’ve seen comic book titles raise so much optimism and belief that it will be good and put away all the fears of the previous efforts thrust upon us, only for the disappointment to be setting in all too quickly. Superman Returns, Spiderman 3 and The Incredible Hulk have all succumbed to the horror that is the superhero action adventure genre.

Arkham Asylum has been in development for a while and was delayed from hitting the shelves earlier this year by publishers, Eidos and Warner Bros. Originally set for a June release it was put back to the end of August for last minute tinkering and tweaking. Now that we can buy it, is there a chance we can finally lift the veil of fear and start to believe these games are good again?

Considering the amount of work that’s gone into this, as well as the dedication to detail, there are grounds to be optimistic. Graphic Novel writer Paul Dini was drafted in to conceive the story, as well as Mark Hamill and Kevin Conroy reprising their roles as the Joker and Caped Crusader respectively. The whole look and feel of the game lends itself more to the comic book styling than to any feature films or TV series containing the same characters.

The story finds Batman taking his arch nemesis back to his home in Arkham to put him away for a long time, but these things never go to plan and as the Dark Knight rightfully predicts, a trap is sprung and the inmates really do end up running the asylum. The reason behind such a daring return to his second home is to create a superhuman species using the Venom formula which runs through fellow baddie Bane, but in order to see what else happens, you’ll have to play through it yourself.

To say this is nothing short of visually spectacular would be an understatement. The dark and gritty feel to the game is scarily good, with almost every part of the island looking like a run down, decrepit place, including those special touches added by the evil ones sprucing up their humdrum house, such as the botanical gardens once Poison Ivy gets hold. All the characters are very well drawn and bring their own presence to proceedings, with the shading and artwork really pushing what you should expect from titles such as these. It’s an overused term, but this really is a labour of love effort and it shows.

Great detail has been maintained, with beautifully smooth motion capture giving such free-flowing movement and even things like the cape moving as naturally as you would expect all combining to form a wonderful spectacle for the eye. A particular example would be Batman’s evolving degree of injury as the game progresses. When you start you only see a slash mark on his chest plate, but as you get further on, other parts of the Bat Suit start to tear, as well as some facial cuts and bruises.

To create atmosphere though you need more than just lavish graphical ability. It’s just as well that the audio in Batman is equally up to the task. The main themes are all traditional horn based hero anthems, as well as the Joker theme with his cheeky, nasty persona seeping from every note. Even the non orchestral tunes are done well and as a whole really help to sell the feel of the game to you. All the gizmos and Joker weaponry make the right noises and all the punches sound really meaty and proper, as they should in a game that involves as much melee action as this, but it is the voice acting that well and truly steals the show.

Whoever was the instigator to get Conroy and Hamill in for this deserves a medal because it is these two in particular who suck you into the already enticing story. Luke Skywalker’s alter-ego puts in a ton of work here, as you not only hear him in the main cut scenes, but also throughout the tale through tannoy systems, as he alerts guards to the situation as another henchman lies dangling from a Gargoyle statue by his legs. The rest of the cast are very impressive too, more so The Scarecrow and Harley Quinn than the rest, but you cannot take away from the main attractions and their sheer quality contained within.

I would go so far as to say that in gameplay terms, Arkham Asylum provides a near perfect blend of action, puzzle solving and exploration.  For this game, the developers have created what’s known as the Freeflow fighting system, which when implemented, is a very clever and versatile battle method. What it does is allow for a large degree of precise input, while still allowing every chance to counter attack and defend yourself with multiple enemies on screen at one time. The other great thing about this is the combo system it helps build. You can dispatch foes by bashing buttons, but Arkham rewards the people with flair and patience by allowing chains to be made by stringing hits together without taking one yourself, producing a very intuitive and enjoyable experience.

The checkpoints are nicely spread with you having to make the effort to get so far, but not too far away to become frustrated from continuous trekking through the same section time and time again. Puzzles aren’t too hard for the main game, but if you find them a touch on the easy side, you can always get the more taxing grey cell jobs through the Riddler trophies. These are either collectibles or photo opportunities. Normally when it comes to collectable things in a game I shy away from them entirely, as I feel they are a waste of time, but you never feel they are a chore, with question marks sitting there taunting you until you’re able to upgrade weapons to finally access them. In order to unlock all the Challenge Mode levels (which I’ll cover in a second) you need to discover a high percentage of these cryptic riddles.

Once the main game is finished you are left with Challenge Mode, which is a selection of arenas with a choice of brawl and stealth as your options.  The former consist of you beating up wave on wave of bad guys to attain a high score and the latter has you trying to take out armed assailants as fast as possible. The online leaderboards add to the competitive streak mentality and the promise of downloadable content, most likely in this area, allow for some added play time after the main event is over. This section is perfect for those who want a quick 5 or 10 minute blast without getting sucked into the plot of the game itself.

Does this finally life the stigma of bad comic book titles? You bet it does!! This is as near perfect a game as you’re likely to get, with just enough stealth to keep the thinkers happy and plenty of fighting to satisfy the sluggers. When the sites and magazines sit and make up their top 10 games of 2009 I can’t see this being omitted from ANY of them.. It’s that good. A fantastic blend of animation, graphics, audio and gameplay have helped Rocksteady to get off to a cracking start in the gaming industry. If I HAD to be very picky I would have liked to have seen a Boss Mode or even a chance to see the cut scenes in a gallery, but that’s being overly critical. If this is the quality of game this new studio is going to give us, I can’t wait to see their next product and I truly hope there is a sequel in the works.

The Dark Knight has saved the world from monotony, but it’s up to you to see if he can save Gotham from the Joker. Happy hunting, Bats..!

VideogameUK verdict: 9.5/10

Mini Review: Guitar Hero Greatest Hits (Xbox 360)

Mini Review: Guitar Hero Greatest Hits (Xbox 360)

The Guitar Hero series of games has taken the gaming world by storm over the last couple of years. This new addition to the series takes tracks from previous games. There is a mix of alternative, metal and classic rock, as expected really in a Guitar Hero game, and they are all master recordings.

Track listing in all it’s glory:

“Back in the Saddle” – Aerosmith Guitar Hero: Aerosmith
“Bark at the Moon” – Ozzy Osbourne Guitar Hero
“Barracuda” – Heart Guitar Hero III: Legends of Rock
“Beast and the Harlot” – Avenged Sevenfold Guitar Hero II
“Carry On Wayward Son” – Kansas Guitar Hero II
“Caught in a Mosh” – Anthrax Guitar Hero Encore: Rocks the 80s
“Cherry Pie” – Warrant Guitar Hero II
“Cowboys from Hell” (Live in Moscow 1991) – Pantera Guitar Hero
“Cult of Personality” – Living Colour Guitar Hero III: Legends of Rock
“Electric Eye” – Judas Priest Guitar Hero Encore: Rocks the 80s
“Free Bird” – Lynyrd Skynyrd  Guitar Hero II
“Freya” – Sword The Sword Guitar Hero II
“Godzilla” – Blue Öyster Cult Guitar Hero
“Heart-Shaped Box” – Nirvana Guitar Hero II
“Hey You” – Exies The Exies Guitar Hero
“Hit Me with Your Best Shot” – Pat Benatar Guitar Hero III: Legends of Rock
“I Love Rock ‘n Roll” – Joan Jett and the Blackhearts Guitar Hero
“I Wanna Rock” – Twisted Sister Guitar Hero Encore: Rocks the 80s
“Killer Queen” – Queen Guitar Hero
“Killing in the Name” – Rage Against the Machine Guitar Hero II
“Laid to Rest” – Lamb of God Guitar Hero II
“Lay Down” – Priestess Guitar Hero III: Legends of Rock
“Message in a Bottle” – Police The Police Guitar Hero II
“Miss Murder” – AFI Guitar Hero III: Legends of Rock
“Monkey Wrench” – Foo Fighters Guitar Hero II
“More Than a Feeling” – Boston Guitar Hero
“Mother” – Danzig Guitar Hero II
“No One Knows” – Queens of the Stone Age Guitar Hero
“Nothin’ but a Good Time” – Poison Guitar Hero Encore: Rocks the 80s
“Play With Me” – Extreme Guitar Hero Encore: Rocks the 80s
“Psychobilly Freakout” – Reverend Horton Heat Guitar Hero II
“Raining Blood” – Slayer Guitar Hero III: Legends of Rock
“Rock and Roll All Nite” – Kiss Guitar Hero III: Legends of Rock
“Round and Round” – Ratt Guitar Hero Encore: Rocks the 80s
“Shout at the Devil” – Mötley Crüe Guitar Hero II
“Smoke on the Water” – Deep Purple Guitar Hero
“Stellar” – Incubu Guitar Hero
“Stop!” – Jane’s Addiction Guitar Hero II
“Take It Off” – Donnas The Donnas Guitar Hero
“Take Me Out” – Franz Ferdinand Guitar Hero
“Them Bones” – Alice in Chains Guitar Hero II
“Through the Fire and Flames” – DragonForce Guitar Hero III: Legends of Rock
“Thunder Kiss ’65″ – White Zombie Guitar Hero
“Trippin’ on a Hole in a Paper Heart” – Stone Temple Pilots Guitar Hero II
“Trooper” ”The Trooper” – Iron Maiden Guitar Hero II
“Unsung” (Live in Chicago) – Helmet Guitar Hero
“Woman” – Wolfmother Guitar Hero II
“YYZ” – Rush Guitar Hero II

These are a good collection of songs but to me they are more guitar based ones, so if you have someone doing vocals then they may have sections of the songs just standing there. This is mostly with the older rock songs with 2 or 3 guitar solos!!

Fans of Guitar Hero World Tour may feel a tad disappointed, as this feels more like an add-on rather than a full proper game. This all could have been just DLC. Either that or released at a lower price.

VideogameUK verdict: 7/10


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