360 Archive

Review: Shift 2: Unleashed (Xbox 360)

Review: Shift 2: Unleashed (Xbox 360)

Last time I looked at anything in the Shift series I was talking about how next year would be interesting for the franchise, and hoped to God that there would be an improvement in the handling. VideogameUK gave the first hardcore Need for Speed a less than wonderful 6.5/10, commenting on that almost ice skating movement of the cars, which had such horrendous oversteer and back ends like a drunken hen night.

We move on to 2011 and finally get to see Unleashed hit the shelves, but has the feeling of the original put people off enough not to brave it? In a weird way EA have taken a little page out of the Codemasters book and drafted in some folks who do their fair share of motorsport to front the game, but they aren’t huge enough for people to know exactly who they are or what they do unless told. Put it this way, if you recognise them straight away then you are a bigger petrol head than me.

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Review: Ghostbusters: Sanctum Of Slime (Xbox 360)

Review: Ghostbusters: Sanctum Of Slime (Xbox 360)

If bustin’ makes you feel good, then there will be no doubt you’ve been wondering about the latest Ghostbusters game released on the Xbox Live Marketplace. Ghostbsuters is one of those franchises that, if you’re old enough to remember watching the cartoons on a Saturday morning and have fond memories of both movies, brings warm and fuzzy memories of childhood flooding back like a fast moving river of slime.

Like the previous Ghostbusters game, you will not have the choice to play as any of the original Ghostbusters. Gasp! When will the developers that handle the franchise, that still has quite a fan-base to this day, learn that we want to play as the Ghostbusters themselves? In Sanctum of Slime the player is forced to pick one of the young “rookie” Ghostbusters, that to some degree have a tenuous link to the movies and some of the originals character traits, but it never feels as though there is enough of a connection to make it feel like a true licenced game.

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Hands-On: Halo: Reach Defiant Map Pack DLC (Xbox 360)

Hands-On: Halo: Reach Defiant Map Pack DLC (Xbox 360)

The Defiant map pack’s main use, besides fragging and teabagging, is to build the faith in Halo fans that 343 Industries can do good things with the Halo franchise. Ex-Bungie staff litter the company as well as the company of the designers, Certain Affinity, who have already made a name for themselves designing maps for Halo 2. Chances are that a lot of players will think Bungie have developed these and you probably would not notice anything different as they all meet the creators high standard.

Instead of just shipping three straight multiplayer maps, 343 have shipped a Firefight map to keep the gamers who prefer the co-op side of life happy. The two multiplayer maps are almost exact opposites in style, the aptly named Containment favouring close quartered fire-fights in a crumbling space station and Highlands bringing the big team elements that I for one adore. Visually they bring refreshing colour and variety to the multiplayer experience, which often suffers from an over saturation green and grey thanks to the Forge World variants.

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Review: Bulletstorm (Xbox 360)

Review: Bulletstorm (Xbox 360)

FPSs have been running a little dry when it comes to the inspiration department as of late. It seems that there’s always a Russian mad man hell bent on destroying the world as we know it with a weapon of mass destruction, or you’ll play as an American soldier fighting in the streets of a nondescript Middle-Eastern city. Bulletstorm is neither of these things. It’s a roller coaster of violence, guns and sweary mouthed anti-heroes with over the top shoot-outs, but is it as fresh a breath of air as we’d all hoped?

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Review: Two Worlds II (Xbox 360)

Review: Two Worlds II (Xbox 360)

When you have a look at other gaming websites, magazines and all of those other review type places, you have to wonder just how they manage to get RPG games out so damned fast. I mean, everyone knows Oblivion will take nigh on an eternity to get through, but then you’ll see something up in time for launch. Now this can mean one of two things, either:

A: The reviewer gets the game about a year and a half in advance and is one lucky so and so…or

B: The same reviewer just isn’t giving the game enough of a chance to really get stuck into it.

The reason why we have taken such a long time to get this particular review out is simply because we needed the time to do so. Anyone who plays anything to do with role playing will no doubt know that these can sap your life in ways daytime TV and bingo just cannot compensate for. There is no way you can say that the first Two Worlds game set the world on fire, in fact I would probably say a few people set it on fire as an effigy. The guys at Topware Interactive had a lot to work on to improve what was a slightly sub-standard first game. That’s not to say it didn’t have its followers though.

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