360 Archive

Bargain Alert: Sainsbury’s To Sell Modern Warfare 2 For £26!!

Bargain Alert: Sainsbury’s To Sell Modern Warfare 2 For £26!!

There has been posts-a-plenty on the forums of money saving and bargain websites this past week concerning this news and was conformed this morning with ads in the papers. It looks like Sainsbury’s will be selling Modern Warfare 2 for the Xbox 360 and PS3 for just £26, which is a huge saving on the £54.99 RRP!!

Obviously, Sainsbury’s have seen what price cutting on videogames has done for Tesco and Morrisions and have decided to get in on the action by offering a mega discount on the most anticipated game this year!!

Team17 Want Your Fort Design For Worms: Armageddon!!

Team17 Want Your Fort Design For Worms: Armageddon!!

Team17 are running a competition that will give the winner a chance for their “Fort” design to appear in the Xbox LIVE Arcade title Worms: Armageddon!!

I’ll let Team17 themselves explain it:

Put some Fort into it!

That’s right! Team17 are offering you the chance to design a Fort to be added into Worms2: Armageddon on the XBox360!

The ‘Fort’ game mode sees players doing battle upon a landscape made up of two Forts located opposite one another. Players Worms are positioned on their chosen Fort and the last team standing will be declared victorious.

So now is the chance for you to show us what you think would make the ideal fort and of course if you are the successful winner, be rewarded via digital acclaim of getting your fort added to the game Worms2: Armageddon. How cool is that?

All you need to do is to send us an outline of your Fort, along with a brief description. For example here is one we’ve prepared.

Simple idea…’Ice castle’ style fort with the stalactites coming down in sections.

Here are a few tips for what makes this particular Fort a good idea: -

- A chunky fort (capable of taking lots of damage)
- Good access (to move your worms around the fort to chosen areas)
- Multiple fire points (to attack your enemy from)
- Awkward shapes (to help repel enemy projectile weapons such as grenades etc)
- Plenty of cover (to avoid air-strikes and the like)

So please send your ideas to us here at Team17. Email [email protected] with the subject, Worms Fort Competition.

Don’t forget to attach your image and give us a brief description of how your Fort should look. The competition is open to everyone and you can enter as many times as you like. Closing date for entries is Friday 27th November 2009. The winner will be announced on Monday 30th November and the winning Forts will be reworked by one of our artists here at Team17 and will be put into the game.

There you go!! An example fort is shown below:

team17-worms-armageddon-example-fort-videogameuk

Good luck people!!

Review: Left 4 Dead (Xbox 360)

Review: Left 4 Dead (Xbox 360)

Left 4 Dead 2 is on the cusp of release so I figured it’s about time the original got a review on this site.

Left 4 Dead is one of those games that you would normally skip past on the shelf of your local games store as you look for more popular fare, don’t! It’s a wonderful title which although rather short will allow for hours and hours of enjoyment. Everything about the game screams typical shoot to kill, rinse, lather and repeat from initial play through, but when you do play the game a few times you start to notice that the placement of all the enemies and weapons changes subtly. I know I should be explaining the premise (and I will) but you need to know what a gem this game is before I get into the lackadaisical plot that will seem very familiar to any zombie movie or game buff.

There are limited weapons which instead of hindering the game allow you to pick a favourite without overkill. The enemies are plentiful so there’s no need to worry about long boring walking about sections hunting for someone to kill. In fact sometimes the odds are so overwhelming that you will more often than not run out of ammo for your main weapons before you run out of bad guys to splatter. Luckily though you are given a pistol (upgradable to twin pistols by picking up another) which has unlimited ammo to tide you over till you find one of the rare ammo stashes. Unlike other games, the zombies can go anywhere you can (except specially designated safe rooms) meaning you can’t just hide on a roof and snipe them one by one, this allows for a more invigorating experience in that you are constantly moving, shooting and trying to occasionally heal yourself.

Even as I type I realise I’m acting a little over excited about this game.

Anyway on to the plot (such as there is one) it’s an indeterminate time in either the present or near future and zombies have taken over the land, moaning and eating their way through the rest of the survivors. The main 4 characters (all playable) are trying to get out in order to find other survivors, however the zombies have started to mutate and evolve, becoming faster and more efficient at killing. There are also a few ‘boss’ zombies which have enhanced abilities and more hideous forms than the rest. Hmmm, well that’s about it for the plot, but you see that doesn’t matter because the game doesn’t pretend to be anything other than a blast everything to pieces shooter with a twist.

The game is split into episodes with an average of 4 sections in each with a downloadable level called Crash Course which has been released recently in order to tie fans over until the release of the sequel. The episodic element allows you to pick and choose which section you wish to play on be it online or off, this allows you to practice the levels you may find more difficult without having to blast through the entire game time after time. Basically it’s a cheat free level select. The episodes begin with a movie poster depicting your characters in a setting coinciding with the episode you chose. I find the fact that the character you chose is shown with a subtitle that he/she is played by you and the rest (if offline) are played by themselves. The entire game doesn’t hide the fact that it is based on the zombie movie genre, another fun little touch is the credit roll after you finish an entire episode with a little section at the end informing you of the total number of zombies ‘harmed’ in the making of the episode.

The game really comes into its own on multiplayer though with co-operation being the keyword of the hour. You can play through the main games episodes with anyone who has the game (obviously) allowing you to find new ways to play and learn new techniques of killing the mindless hordes. There is also a versus mode where you can play either on the survivors team or the zombies team in which you play as one of the boss zombies. (I prefer survivors). The inclusion of the new survivor mode which pits you against wave after wave of increasing numbers of the undead. Now this is where I get annoyed, the game of the year edition includes the survivor mode as an incentive to pay an extra tenner for the game. All well and good you say since you’re getting more for your money…WRONG!! The survivor mode is available as a free download on Xbox live which basically means you would be paying for nothing. So try and get the original if you can and don’t waste money on the game of the year edition.

Anyway, back to multiplayer.  The multiplayer mode also allows you to boot players who may be spoiling your enjoyment of the game with a handy voting system which ideally would mean that if everyone was annoyed they would agree and boot the offender or if someone is being bloody minded keep the nice players in when the annoying ones decide they want to boot people for fun. Initially when I first started playing the game I found myself being booted quite often, this was probably due to my relative newbie like tendency to shoot my team mates in the head thinking they were zombies, but that wasn’t a problem, my own fault for not playing offline mode first and learning that not everyone is fodder. But the feeling of utter relief you get when everyone agrees that the whiny little voice on the headset that sounds like the person should be in preschool rather than playing games involving violence and bloodshed should be booted from the game you’re playing is amazing.

I can’t wait for Left 4 Dead 2. I just hope they don’t muck it up

VideogameUK verdict: 8/10

Review: Ghostbusters: The Video Game (Xbox 360)

Review: Ghostbusters: The Video Game (Xbox 360)

When a game has been as anticipated as this, it’s hard to be subjective. Well until you play it of course.

From the very beginning this game just oozes Eighties charm thanks to the voice talents of the main actors and the catchy theme tune that everyone and their granny should know by now. The game starts nicely enough with a trip to the firehouse in order to gain the tools of your trade and a small introduction to your generic newbie character. Unfortunately the game does not allow you to play as one of the original Ghostbusters crew which I think is a massive error on the part of the designers, however you do get to knock around as any of the Ghostbusters including your story mode rookie in the (dare I say it) rather disappointing multiplayer mode, but more on that later.

The story mode as I say starts of nicely taking you through the Sedgewick hotel in order to capture a rather familiar slimy green blob like ghost and continues (in a rather long) training session with which to familiarise yourself with the new weapons and general game play by pitting you against the Stay Puft marshmallow man and the grey lady librarian ghost from the library (remember her?) until letting you loose against the newer ghosts and ghoulies (heh heh heh) that the writers have conceived especially for those of us who demanded a new movie and got this instead. The problem lies here however as after the nostalgia trip the game quickly becomes repetitive with only the cut scenes and voice acting keeping you playing for any length of time if you are an experienced gamer. That’s not to say it’s not a fun jaunt and I know I’m being conflicting but that’s how the game makes me feel…conflicted. I want to love it but at the same time I feel mildly let down by the lack of foresight by the developers. I mean come on, how hard would it have been to allow you to play as one of the main characters? I really hope they bring out some half decent DLC with more to do within the game, perhaps options to defeat some more of the main ghosts from the first two movies.

Now I know I mentioned multiplayer earlier, from a game like this I would have expected it to be a little story driven with co-op game play being a main factor, but mostly it’s just beat the clock with other players stealing your hard earned ghost catching points. A big hit and miss for what could have been an amazing experience, the only reason I would suggest even considering the multiplayer section is to bump up your gamerscore.

Anyway back to the main story section. As you play through the game you’ll start off by giggling with glee at the use of the fabled proton pack (I honestly wish there had been a light gun style controller for the full feeling) but soon you will become a little miffed at the inaccuracy of the beam, even after you upgrade it, it feels like you’re randomly throwing out streams of ionic particles hoping they will at some point hit one of the ghosts your trying to catch. At no point does it feel intuitive, you have to constantly check where your firing and the upgrades to the guns are used only for boss battles or for moving scenery in order to help you progress. Oh you can use them against the various ghosts but it feel like cheaply tacked on bonus weapons. There is plenty to see and do in this game but for the length of time it took to finally come out it could really have done with a bit more love and care from the developers. The story itself is a strong one that would have been great as a movie but as a game it’s a little below par.

Mind you as a complete nostalgia  freak I get lost in the moment every time I hear the lazy carefree tones of Bill Murray and the sceptical comedic drawl of Harold Ramis. Dan Aykroyd sounds as childlike as ever, his enthusiasm shines through as per usual letting you know that even after all these years he hasn’t lost any of his love for the franchise. The rest of the voice actors including Ernie Hudson seem a little bit disjointed from the main flow of the game this is a little disappointing as even Bill Murray sounds as though he cares (odd I know). The characters looks are amazingly detailed with all of the original actors designed to look as they should have if the movie had been released on the games timeline, the ghosts themselves are a little disappointing in terms of looking very generic, the bosses aside who have been painstakingly designed to try and recapture not only the movies but the cartoon, however this does not save them from ridicule (mine not the games) as they are typical boss fights with incredibly obvious weak spots which even if you don’t notice the other busters will tell you about repeatedly in very loud voices. I could go on about the high and low points of this game for hours but I won’t.

This game is one for the nostalgia freaks only I would say, with little to keep those unfamiliar with the movies coming back for more. All in all I would say the wait was more exciting than the end result and I would heartily recommend that if you want to get your Ghostbusters fix that you go an buy the double box-set now. If you haven’t seen the films…..why not? And if you have wait till this comes down in price or rent it before you buy it, make sure you know what your getting into because otherwise you’ll be left feeling like Venkman after his first encounter with Slimer.

VideogameUK verdict: 5/10

Review: Borderlands (Xbox 360)

Review: Borderlands (Xbox 360)

Fallout 3 was an amazing game, one of my games of last year in fact; and it helped to show that there was a market for post-apocalyptic landscapes and ways of traversing them, whilst gaining a little bit of money on the side.

I know I’m meant to be reviewing Borderlands, but what the first paragraph is doing is showing you exactly what everyone is going to compare Gearbox’s new title to. We may have the barren wasteland and the strange, genetically mutated monsters, but that’s pretty much as far as you go in linking this to the Bethesda classic.

For a start the whole thing has an almost cartoon-like appearance, with a huge nod towards the cel shading that had last been done so very well on games such as Wind Waker and Prince of Persia. This gives Borderlands a unique presence in regards to what you would expect from a title which fuses RPG and First Person Shooter together. For a place that’s meant to be as bland as school dinners there is a surprising amount of colour; and if you look closely at the visuals you can even see sketch lines on things like rock faces and the main characters themselves in a comic book style.

The story for the game goes down the road of you being a mercenary gunning for money and being driven to a small town called Fyrestone to begin a quest for riches. Just before you get off the bus a mystical voice speaks to you using her special powers (not to mention she’s a fantastic ventriloquist, as I never see her lips move… EVER…). You have a choice of being one of four people, which are more or less your RPG style character types. These range from the fist throwing Berserker and gun loving Soldier to the stalking skills of the Hunter and the only female of the group, the stealth based Siren. Each of these guys has an action skill, which is unique to that class and can vary from a trained hawk wreaking havoc to an ability to turn into the Hulk for a brief moment and go totally bonkers on anything standing in your way.

There is a blend of RPG and FPS, but it does have to be said that Borderlands leans heavily towards the latter than being a more balanced approach. You may well have Exp scores and increasing levels, allowing for more offensive power and weapon control, but that is as close as it gets. There aren’t any armour upgrades or extra items you can equip. Looking for a magic spell to cast petrify? If so then go and play Final Fantasy or something, as the elemental attacks are present in the form of being linked to your weaponry; and that‘s it.

This isn’t to say this is a bad thing however. Fire, electricity, corrosion and explosive options are available and these act as your extra firepower from a more role playing world. I think it’s a really nice amount to put into something like this, as too much would have kept away the mainstream, with too little turning this into just another shooter that would get forgotten about on the shelf next to Perfect Dark Zero and those out of date sweets in the corner.

There is a distinct feeling of World of Warcraft (yeah ok, I said it….) here, but thankfully it is a more optimistic one than the usual thoughts of “You’re paying HOW much a month to be AFK (away from keyboard, folks) and look for animal pelts?” You see, for all the criticism that non WoW players direct towards the Blizzard cash cow, you cannot take away from it the way it brings people together that hasn’t been done in such a convincing way for the genre since Phantasy Star Online for the Dreamcast. Borderlands is rekindling the desire to do the RPG rounds again, but now we’re in a position where we can chat away to our friends on consoles worldwide and talk about who needs levelling up and what guns were nabbed from the crates. It’s this sense of community spirit that makes this game as good as it is. Hell, my friends list proves that nearly every night, to be honest.

It’s not without its faults, it has to be said. Sometime the AI can be close to being admitted to hospital because some enemies can freeze up when the nasty armed players come calling. I have seen other major glitches, such as vehicles becoming permanently stuck in scenery and foes levitating in the air for no reason before dying from beating themselves to death.

This is where Borderlands plays its secret weapon. Normally when you have problems like this you slate it for being incompetent and move onto the next title on offer, but in this case we have a game with so much character and fun factor that you cannot help but become captivated and enthralled within the world it offers. I’ll be honest with you. The only reason that your caring reviewer actually bought this was because there was nothing else out there to interest him, but it was one of the best things I’ve done in terms of purchasing software this year because it is one of those games that wears it heart on it’s sleeve and doesn’t pretend to be anything other than what it is. The music might be boring and repetitive and the robotic claptraps can run out of one liners quicker than a rookie comedian, but for whatever reason it just doesn’t matter.

There is a beauty about Borderlands which I can only explain by giving you an example or two. Medal of Honor, We Love Katamari and even another 2K classic in the fantastic Bioshock all showed that something can hit the scene with as near as damn it no hype or fanfare whatsoever and through word of mouth and a building reputation can become something truly exceptional. There are faults and some monotonous bits scattered throughout, but when you have something capable of opening doors in the console community for 4 people playing through a game of this size (25+ hours on a casual play through) and have so much fun doing it, how can it be bad?

The surprise hit is back, ladies and gentlemen. It’s not perfect, but when there’s this much soul and character on offer, who cares?

VideogameUK verdict: 8/10


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