360 Archive

Review: Army Of Two: The 40th Day (Xbox 360)

Review: Army Of Two: The 40th Day (Xbox 360)

Army of Two had it’s fair share of lovers and critics when Salem and Rios first arrived back in 2007, with some loving the feel of the game and the chemistry between the two lead characters, but just as many letting their feelings be known about some ropey AI and a lack of polish compared to the original in the genre, Gears of War. We now advance to the present and see our two mercenaries slap-bang in the middle of Shanghai to take care of what looks like an easy enough job, but what will eventually turn out to be a possibly life threatening mission in their second outing on the big consoles. Can this improve on the original or are we left thinking it’s just another missed opportunity?

Well, first impressions are very promising. As soon as the 40th Day kicks off we can see a big leap up in graphical quality. The set pieces are very big impact and hugely impressive, with buildings toppling all around you and more explosions than a firework test lab. The action control has been firmly cranked up to 11 and is especially noticeable in one of the early levels when what appears to be a normal run through a set of offices transforms itself into an open air fight, as the walls of said floor disappear in front of your eyes, leaving a war torn landscape in its wake. There are too many of these moments to mention and all of them do have that Hollywood “WOW” factor (not to be confused with World of Warcraft, just in case some people think mercenaries can sit on a battlefield and have <AFK> above their name).

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Review: Dragon Age: Origins Blood Dragon Armour And The Stone Prisoner DLC (Xbox 360)

Review: Dragon Age: Origins Blood Dragon Armour And The Stone Prisoner DLC (Xbox 360)

Blood Dragon Armour and The Stone Prisoner were both available with the pre-order of Dragon Age: Origins. This is an increasing trend in video games, but is it really worth it?

The Stone Prisoner gives you a new story to pursue, as well as the promise of a new character. The story in itself tells the history of the character but offers nothing new to the game. You meet a travelling salesman who is searching for his mule, and after the small talk is out the way he offers you a golem control rod – very exciting if you have seen the power of them in the Deep Roads.

It is a little annoying that upon clicking yes to buying it, you get taken to the marketplace where you have to buy the DLC – unless you got it through the pre-order. This appears twice throughout Dragon Age and I am not sure if I agree with it. Yes, it is a good way to merge the DLC into the game seamlessly, but it does come across like in-game advertising; something that I am in no way a fan of.

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Review: Gerbil Physics (Xbox 360)

Review: Gerbil Physics (Xbox 360)

Over a year after its initial launch, the Xbox Live Indie Marketplace seems to have finally produced some consistently high quality offerings. The likes of the impressively named I MAED A GAM3 W1TH Z0MB1ES!!! and Mithra: The Calling Episode One have shown us that games don’t need to have flashy graphics or large budgets to be entertaining and worth our time. One other thing that the Indie marketplace has highlighted is the utter madness that goes through some Indie designers’ heads in order to come up with a unique idea. The idea of a physics based puzzle game centred around Gerbils didn’t seem like the most obvious of choices for a game but Gerbil Physics is fantastic fun even if the concept does sound absurd.

Your goal is simple. There’s a line near the bottom of the screen and a number of cuddly gerbils piled up above the line, you have to get them below the line within a set number of turns. Your only methods to do this are through the use of bombs, ropes and disintegration. Considering the amount of explosives used in this game, it’s good to see that the gerbils are somehow never hurt throughout each level, despite frequently being propelled across the screen by various explosions.

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Review: Wolfenstein (Xbox 360)

Review: Wolfenstein (Xbox 360)

Wolfenstein. A name that carries great respect in the gaming industry. Wolfenstein 3D is said to have revolutionized the first person shooter genre by being, well, the first one ever. Return to Castle Wolfenstein was one of the biggest games on the original Xbox, especially in the early days of LIVE, with its multiplayer setting a high standard for the time.

So with these two behemoths of the gaming industry – intentionally overlooking the other not so successful games – Activision had a lot to live up to with Wolfenstein on the 360. Would they create another game to revolutionize the genre? Will they reach the unbridled highs of the Return to Castle Wolfenstein’s multiplayer? Sadly, neither.

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Review: Polar Panic (Xbox 360)

Review: Polar Panic (Xbox 360)

Right now, unless you have a house in the middle of the Sahara Desert, we’re experiencing one of the coldest winter chills for 30 years, with snow and ice in your face more than a Z list celebrity on a popularity drive. What better way of beating away those blues and warming your cockles than with a puzzle game involving polar bears, ice and other wintry things. Yeah, I thought that as well.

Eiconic Games have given us a Bomberman style single screen affair, with our sharp clawed hero’s goal being the annihilation of enemies from each stage and reaching the exit before the timer runs out. It is a simple enough idea, and the prospect of toppling Mr Big and his really nasty oil company could well be the stuff of dreams if you want to combat climate change in a non-factual way.

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