The 4th chapter of the Devil’s Playhouse brings us to the conclusion that the guys at Telltale Games are absolutely barking mad (and I’m not talking about dog noises because one of the main characters is a dog). Not only are we dealing with a toy box that has demonic toys with special powers in it, cleverly utilised and controlled by a psycho rabbit whilst befriending 6 feet cockroaches with jobs, but just when you think it can’t get any stranger it just goes and creates a whole load of Sam clones and fills the city with more dogs than Crufts.
Your task in Beyond the Valley of the Dolls is to find out who is creating all of those doppelgangers and bring them to justice, by fair means or foul. Thankfully there are no deviants on how to do things this time, like the dodgy interrogation style in the last one. Instead this relies on what good stuff has already been implemented in the previous trilogy of titles and tries to further that by looking towards its tour de force, the scriptwriting.



