PS3 Archive

Review: NHL 2K10 (PS3)

Review: NHL 2K10 (PS3)

2K Sports Hockey celebrates its tenth year in 2009 and has been the only franchise to stay the distance and give EA a run for its money on a yearly basis. This is the American equivalent of Pro Evolution against FIFA and whilst there are always a handful of fans who will stay loyal to one of these two regardless of what tweaks and extras are added or modified, the rest of us usually have to have a look under the hood before parting with the old hard earned, especially during this recession time.

Looking elsewhere on the site you’ll no doubt see that NHL 10 got a very impressive 8 out of 10 when we reviewed it a few weeks ago, so the 2K effort for this season is going to have to up its game to maintain the level of competitiveness we’ve seen in recent years. So let’s take a look and see if the new roster is up to scratch.

Read the rest of this review »

Review: Ratchet & Clank: A Crack In Time (PS3)

Review: Ratchet & Clank: A Crack In Time (PS3)

Repetition isn’t a problem when you get things right. Ratchet and Clank: A Crack in Time is another instalment in a franchise which is invariably about running, jumping and bolt collecting. Past R&C games have done these actions so well, in fact the series is known for tight and responsive platforming. Controlling Ratchet is wondrous, never is there a moment when you grind your teeth over a missed jump or curse the controls when manoeuvring an enemy’s attacks. This can be said for much of the game in fact, the controls are incredibly fluid and the game plays with a momentum that bounces you from each slice of action.

And action arrives in abundance, from fast paced rail grinding chases to epic boss battles, each is calculated to rarely let up and allow you to breathe meaning that the pace at times can be relentless. When the action does die down, and it does but in bitesize chunks, this will be your time collect bolts which are badly needed if you want to upgrade your armour or of course weapons. The armour is a small upgrade that helps you soak up damage, hardly worth a mention compared to the vast array of weapons at your disposal.

As with past games, the weapons are just as important as the jumping mechanics. It’s a very impressive arsenal of guns, with the Sonic Erupter – a small creature that screams sonic blastwaves, The Negotiator – which is in essence a rocket launcher and many more are sold through vendors in game. Even buying the weapons is great fun with each one having a preview video filmed in the style of a 1950’s information video and being genuinely hilarious. The weapons and information videos go a long way to firmly ensure that this game doesn’t take itself seriously.

Read the rest of this review »

Review: Uncharted 2: Among Thieves (PS3)

Review: Uncharted 2: Among Thieves (PS3)

One of the lesser known launch titles for the PS3 when it first came out was Uncharted: Drakes Fortune (which can now be picked up as a platinum title for a very reasonable price!). The game was one of the most visually stunning to grace a next generation console. Naughty Dog, the developers have given a master class in how to take a much loved original and improve it tenfold.

Read the rest of this review »

Review: Operation Flashpoint: Dragon Rising (PS3)

Review: Operation Flashpoint: Dragon Rising (PS3)

First Person Shooters are now as essential a part of the gaming diet as some of those genres that have been around a lot longer. Wolfenstein started a revolution back in the days of the 486 PC machines and then onto the SNES, albeit subtly edited to prevent any hostilities. What you could say about the majority of titles that have been and gone since then is that realism was never really a thought or concern, as you slaughtered anything from aliens to, for want of a better term, malnourished Nazi skeletons.

The original Operation Flashpoint was very different to the trend when it arrived on the Xbox and personal computer. It had more realism than most people outside of Rainbow Six had seen and ruled with an iron fist, with a very unforgiving difficulty, which for console owners was as close to the cardinal sin as you’d dare get. Counter Strike and Rainbow Six 3 both pulled it off on the consoles because they made things more accessible and a lot simpler, but we move on to 2009 and find a big surprise… Codemasters haven’t read the script.

Read the rest of this review »

Review: Borderlands (PS3)

Review: Borderlands (PS3)

Pandora. On the surface the planet appears to be a dusty, desolate place, inhabited almost solely by wild beasts and vicious bandits, but drawing the characters Mordecai, Lilith, Roland, and the affectionately named Brick, is not in fact the chance to band together and slaughter every living thing in sight (this would be my own reasoning), but the lure of a mysterious Vault, leading to “advanced alien technology, infinite wealth, fame, power, and women.”

You must make a selection from four characters, each with their own areas of expertise and unique rechargeable ability; Mordecai can unleash a bird to attack the enemy, Lilith will enter a Phasewalk, becoming invisible and causing damage to multiple targets, Roland can throw out a gun turret which can also be used as cover, while Brick will enter a Berserker mode which accentuates his tank-like qualities, allowing him to pummel the enemy up-close with his fists.

From the minute you step off the bus in Fyrestone it’s clear that the theme and setting in Borderlands has been well realised. The ambient music fits in with silhouetted rocky horizons, shambolic corrugated iron shelters and enormous scrap heaps, and although the locations aren’t massively varied they arguably strengthen Pandora’s theme of a hot barren landscape, with each location enjoying the same sun drenched glow during the day and sinister looks at night.

The graphics have a comic-book style about them; definition is added to the characters and environments with strong black pen-like lines, and you only have to take a quick look at the size of Brick’s inflated torso and non-existent neck to see how Borderlands is stylised.

The combination of RPG and FPS is an interesting one, and Borderlands seems to have found a decent balance with both areas. Head shots aren’t the usual instant kill associated with first person shooters, but are instead translated into a critical hit, which given enough accuracy and damage with your chosen weapon can still become a gory one-hit death. If you continue to use the same type of weapon with your character, your proficiency with that weapon type will level up, typically increasing damage, reload speed and accuracy with each level, so it really pays to specialise from the beginning.

As your actual character levels up, you will be able to invest skill points in one of three skill trees, typically covering areas like attack, defence, and support or healing. This way it is perfectly possible to have two Soldier characters of the same level, but with completely different weapon proficiencies and entirely different focuses on battle, resulting in two characters that play and function quite differently. And rather wonderfully, the points invested in skill trees aren’t set in stone, they can be reset at any time and re-invested, making it perfectly possible to tailor your character to fit in better to specific situations.

This game is extremely well-paced, introducing every element one step at a time provides real progression, rather than dumping every move and ability on your lap, this ensures you will understand how everything you are provided with works; shields, extra weapon slots, grenade upgrades, vehicles and so on. By locking down certain aspects like this, Borderlands only truly opens up towards the level 20 mark.

Due to the frequently hostile nature of Pandora, Borderlands can feel like a lonely struggle at times if you’re playing by yourself. The games’ bosses provide a great challenge, and as a lone player you will have to approach them with more care, and arguably become proficient with a broader variety of weaponry to ensure you can remove a shield, target the weak spot and stay alive.

Teaming up with extra human players can potentially offer so much more enjoyment, and since Borderlands feels designed with multiplayer in mind, it’s no surprise to find that having extra characters alongside you makes the game exponentially greater than the sum of its parts – characters can equip items with special team-only enhancing effects, all the vehicles offer two seats, and there are a wealth of slots to invest skill points in to benefit teams as a whole, or even solely target other players (with the correct skills, Roland is able to heal team mates with his bullets). In addition, downed players fighting for their life can be revived.

Unfortunately there are no features for fair loot-sharing, and while picked up cash is always shared between the team, guns on the ground or in crates are there on a first come, first serve basis, so this will work depending on the generosity of your team members.

Loading times when moving between areas are lengthy on the PS3, both in offline single-player and online multiplayer, but rather than being a massive setback, it simply feels more economical to clear every possible quest within the area before moving along, while the vehicles and teleport posts help with travelling the loading times are a minor annoyance on this format, and not enough to dent on the solid game play.

To summarise, the weaker aspects of Borderlands feel almost completely negated the instant you are joined by another human player. With friends (and particularly a mix of different characters), the idea of killing continually higher-level Skegs throughout the game doesn’t feel as repetitive as it does alone, pinpointing and collecting objectives is quicker, and most importantly if you are hit in the face by a Flaming Psycho Midget there’s someone nearby to help you out. With its gore, guns, smattering of humour and addictive levelling-up system to suck you in, what this game lacks in forgettable story it perfectly compensates for in a massively fun multiplayer experience, and with split screen supported as well as online multiplayer, there’s no excuse to play this on your own.

VideogameUK
verdict: 8/10

Page 10 of 16« First...89101112...Last »

Game reviews | 360 reviews | PS3 reviews | Wii reviews
Gears of War 3 | Modern Warfare 3 | Battlefield 3 | Halo
Guitar Hero | Rock Band | Kinect | 3DS