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Review: Xenoblade Chronicles (Wii)

Review: Xenoblade Chronicles (Wii)

The JRPG genre has been stagnating, whether we want to admit it or not. There have been no real revolutionary steps in the genre to revitalize itself and become relevant to the games industry. Final Fantasy is being beaten like a dead horse, many of the Tales series games are not being localised for western audiences, and lets not even talk about what happened to Star Ocean. This is where Xenoblade comes in.

Director Tetsuya Takahashi has been instrumental to creating prolific RPG’s such as Chrono Trigger, Final Fantasy VI and Secret of Mana. With this pedigree behind him, Xenoblade does not disappoint. Honouring many traditional JRPG elements and conventions, Xenoblade has a plot that takes a few hours to really kick in, but when it does you realise you have stepped into a massive, sprawling world and the slow start just ushers you into a tantalising and surprisingly refreshing world. Even with truckloads of JRPG tropes in tow, it feels more modern than any other JRPG I have played this generation.

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Review: Mario Sports Mix (Wii)

Review: Mario Sports Mix (Wii)

Mario Sports Mix straddles a sometimes uneasy path of being both a party title and a sports title in its own right. A sports title aimed at children admittedly, but still one that offers some attraction. It might be no Mario Power Tennis, but it’s also no Mario Party 8. Instead it makes a fine title to dig out when you’ve got friends over, especially if those friends have children, but perhaps not one to play regularly.

Nintendo titles always manage to have nothing less than stellar presentation and even here, with a title developed by Square Enix rather than in house, there’s still that Nintendo touch of class about Mario Sports Mix. Immediately simple to get into, even novices hardly have to pay attention to the tutorials for long. The controls are roughly the same in each sport – the A button passes when in possession and tackles when not, while a flick of the remote shoots, dunks and throws depending on the sport. More complicated moves do exist but they’re not essential to your success. This is because all the sports are ridiculously easy to win at, even on the hardest difficulty level which really isn’t very hard at all. Stick it down to easy and even if you fall asleep for half the match, you’ll still win by an absolutely huge margin.

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Review: Donkey Kong Country Returns (Wii)

Review: Donkey Kong Country Returns (Wii)

Donkey Kong Country Returns is a sublime return of form for Nintendo. So sublime in fact that it deserves an extraordinary score from me. I almost don’t want to say anything about it, I simply want to gush nonsensically about its wonders and demand you buy it immediately.

As a child of the 1980s and 90s, I adored the 2D platformer. I grew up on Sonic, Mario and – yes – Donkey Kong Country. In every case the platforming was pinpoint accurate, the difficulty level was frequently challenging (especially before the days of save points) but never unfairly so, and the all round experience was wondrous. Sure the plotlines were terribly basic and forgettable but when simply playing the game was so joyous, it didn’t matter. The 3D generation came along changing everything. Super Mario 64 and subsequent Mario games kept the fun factor, but Sonic languished and turned a bit rubbish until he eventually redeemed himself via Sonic Colours very recently. Donkey Kong? Well Donkey Kong 64 came out but I didn’t play that, it looked too much like Mario 64 and I wanted simple barrel jumping fun.

Donkey Kong Country Returns returns to the simpler days of 2D platforming. Not in a dated manner that makes you realise you can’t go back, instead it reminds you just how much fun can be had with a minimal storyline and a mere 2 dimensions.

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Review: Ivy The Kiwi? (Wii)

Review: Ivy The Kiwi? (Wii)

It’s good to see innovation in games. Where we are frequently mistaken is in assuming that means more realistic graphics or new ways of approaching the subject matter at hand. In terms of Ivy the Kiwi? the joy is found in dealing with a fairly traditional tale while combining motion controls. It so nearly works too if it wasn’t for occasional moments of intense frustration thanks to slightly uncertain controls and mechanics.

Ivy the Kiwi? centres around the tale of cute little Kiwi, Ivy, who’s trying to find her mother. The entire simplistic narrative of the game is explained via charming storyboard style graphics, but ultimately the story is nothing overly thrilling. It’s simple fodder indeed. Much like the entire nature of the game in fact.

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Review: Super Mario Galaxy 2 (Wii)

Review: Super Mario Galaxy 2 (Wii)

So much has already been said about Super Mario Galaxy 2 it’s hard to know where to begin. In the interest of originality, I’d love to be terribly controversial and critical of the tubby plumber but I can’t be. It’d be a huge disservice to Mario, and worse still, utterly wrong of me. Instead I’m going to have to accept it; Super Mario Galaxy 2 is the King.

To sound like an insane person for a moment, Super Mario Galaxy 2 is much like Dragon Quest IX. No, I don’t mean in terms of content or genre, they’re nothing alike in that respect. I mean in terms of accessibility. Accessibility in a way that doesn’t exclude the “hardcore” gamers but also doesn’t scare off the newcomers. It’s a tricky balance to maintain as I previously alluded to when discussing Dragon Quest IX but again Nintendo has succeeded in doing it. Super Mario Galaxy 2 can be frequently incredibly tough but it also never feels unfairly so. If you want to wimp out you can always collect just the 70 stars that you need to complete the game rather than the tremendous 242 that are available.

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