360 Archive

Review: South Park Let’s Go Tower Defense Play (Xbox 360)

Review: South Park Let’s Go Tower Defense Play (Xbox 360)

Over the years I’ve seen various South Park games come and go with each one seemingly worst than the last, especially the Mario Party clone: Chef’s Luv Shack. So any new game with the South Park name attached to it makes me nervous. Fortunately South Park Let’s Go Tower Defense Play (phew what a mouthful) is actually quite good fun, although perhaps nothing more complicated than a frivolous distraction.

As the name suggests, South Park: LGTDP is a tower defense game meaning that each stage consists of you having to protect your ‘base’ by positioning some towers to destroy the impending threat that’s coming at you at a steady speed. In the case of South Park: LGTDP it’s a little different from the norm. For starters there’s no cursor to position the towers, instead you control one of the main South Park characters in your endeavour to keep the area safe. This also means that the four main South Park characters are all controllable within a few levels of the campaign starting. Each of the four characters has their own special move as well as the ability to throw snowballs at the impending threat. This impending threat tends to consist of typical South Park villains, i.e. hippies, gnomes and the ever terrifying ginger kids. To stop them there are plenty of different towers to construct ranging from typical lasers to baseball pitching machines and even cranes that can drop heavy objects on the fearsome hippies.

At first it’s all quite simple stuff with the early levels being more of a tutorial than anything else, and a gentle introduction to the abilities. However as things progress it all gets a lot harder to the point that playing on your own is simply too frantic to succeed unless you can think and react at superhuman speeds. Luckily you can play with up to three other players either via local co-op or online. This is where the game comes into its own and provides cheap thrills at a fairly reasonable price of 800 points.

The astute amongst you may have noticed that South Park: LGTDP is nearly a gigabyte to download, a hefty size for such a simple game you are no doubt thinking. This is thanks to the various video clips that can be unlocked throughout the progression of the campaign mode, as well as a number of challenge levels. The video clips, although a little short, are a nice bonus for fans who will no doubt appreciate this game the most.

South Park: LGTDP is a sure fire hit for fans thanks to its cartoon charm. However for those after a good tower defense game rather than a good TV tie-in, the likes of Defense Grid: The Awakening is a better game thanks to being more complex and detailed in nature. That doesn’t stop South Park: LGTDP being an enjoyable title though, just not the best of its genre.

VideogameUK verdict: 7/10

Call Of Duty: Modern Warfare 2 Launch Trailer!!

Call Of Duty: Modern Warfare 2 Launch Trailer!!

Noticed this trailer last night on FX. A little voice in my head was going “I want this game” all the way through it!!

Anyway, this really is the most revealing trailer yet for Modern Warfare 2!!

Available worldwide on November 10th, 2009.



Review: Bubble Bobble Neo (Xbox 360)

Review: Bubble Bobble Neo (Xbox 360)

I’ve always loved Bubble Bobble. It was one of the first truly memorable games that I played on my Commodore 64 at the tender age of 6 or 7. I would spend hours trying to complete the game but with 100 levels and no way of saving, it never really happened. I’d always run out of lives by the time I reached the mid 60s. It was made all the more fun by the fact my Mum loved playing it with me and she wasn’t bad at it either. We’ve continued to play it over the years thanks to a very good conversion of it for the Playstation 1 despite the inconvenience of having to hook up the system every time. So when Bubble Bobble Neo arrived on the Xbox Live Marketplace, I had high hopes for reliving my childhood memories of the game and it very nearly is a decent conversion.

For the uninitiated, Bubble Bobble is a fun little platform game. You are Bub (or Bob), people who have been turned into dragons that can blow magical bubbles to trap their enemies. You may well have seen the characters in the likes of the Puzzle Bobble series which they’re also very well known for. Each level of Bubble Bobble is a single screen full of platforms and enemies, the object being simply to clear the screen of enemies to move onto the next level. To clear an enemy you must trap it in a bubble then jump on it, simple stuff I’m sure you’ll agree.

Chances are that if you’re a fan of the game, you’ve bought this for the sake of the Arcade mode. It offers just what you would expect with all 100 levels from the original. It’s unfortunate however that it all feels slightly wrong. Jumping in particular felt slightly different from the past conversions. At times it just felt a little too finicky with pixel perfect jumps often required at times when I’m sure things were a bit simpler in the past. In particular once you reach Level 72, there’s a jump so awkward and precise that you are guaranteed to think the level is buggy simply because it seems so unfair compared to previous levels. Somewhat oddly unlimited continues also seem to have been provided making it far too easy to traverse all the levels (although of course be driven insane by Level 72!).

There are two extra modes besides the Arcade mode, versus and arrange mode. Both of these options allow up to four players assuming you have four controllers, as there is no online multiplayer functionality. The arrange mode is a particularly nice twist to see as it offers 100 new levels and the ability to shoot bubbles diagonally. I certainly enjoyed it but it didn’t quite have the magic of the original, although I suspect much of this was down to the disappointment of a poor Arcade conversion. Arrange mode also still suffers from some slightly flaky controls too.

It’s disappointing to see a game be so close to a great conversion and yet not quite manage it as I was desperately hoping for a Pac-Man: Championship Edition style reboot. However it seems it wasn’t to be and instead this package is just a little disappointing. It also makes it hard to know who to recommend this to. Fans of the game will be disappointed that it hasn’t lived up to their expectations, while newcomers will probably find the game very dated and unappealing. It’s certainly worth a look for 800 points but perhaps not as essential a purchase as it could have been if it wasn’t for some niggly bugs.

VideogameUK verdict: 7/10

Review: Tekken 6 (Xbox 360)

Review: Tekken 6 (Xbox 360)

Remember the first Tekken? I do. It was a choice of two fighters at the launch of the original Playstation. Strangely enough no one really acknowledges Battle Arena Toshinden anymore, even though both were launch titles for the little grey box. It’s hard to believe that it’s been 15 years since that time and from that moment the relationship between Sony and Namco in regards to their beat ‘em up series was a fruitful one, spawning all 5 arcade hits exclusively to the electrical giant’s home consoles.

Well, times have changed. Microsoft have joined in and caused a bit of a love triangle, giving people outside of the Sony fan base a chance to get their hands dirty. The newest addition brings together all 36 fighters from the complete collection and treats us to another 6 originals, adds online modes for the first time and showers us with extras not available in your local amusement arcade. Is this a case of getting in at the right time, or should the US moguls have avoided the option and left this pugilist to retire?

The storyline for Tekken has never exactly been one built on the grounds of believability and common sense, but to their credit, Namco have tried to pull it all together in an attempt to give us a feeling of something more complete. Hard to imagine when half of a Japanese family end up in volcanoes or blown up in a scrum of Russian cyborgs, but you know how it is these days. This time we have a war of attrition between Jin and Kazuya, as both wish to implement their plans to take over the world by flexing their corporate muscle as well as their fighting ones, with the only way of sorting things out being the creation of the 6th Iron Fist Tournament.

As if Heihachi, Jin and Kazuya didn’t argue enough amongst themselves, we then get introduced to one of the 6 new characters brought in this time round. Lars is the offspring of the old boy in the family, but his existence has been unknown until now. He has made it his life’s work to bring down the empire and make the world a better place for all, much like Luke Skywalker, but without the light sabres and the hammy acting.

The other new contenders for the Iron Fist Tournament include Bob, an American martial arts legend, who after going into hiding spent more time in the ring of a donut than in the arenas and has paid the price for doing so; Alisa the cybernetic girl, who’s been built in the image of a scientist’s daughter (although I can only hope her head doesn’t roll off while she uses her chainsaw arms in real life; Leo and Miguel, who both had members of their family killed by the Mishima Zaibatsu (yeah, that old chestnut) and Zafina, a keeper of a sacred tomb who according to her ideas of astrology fears the world will end, so naturally going to a fighting tournament is how to put things right (although in the Tekken world you just don’t know anymore.)

The rest of them, as you know, are all characters from the entire roster of the series. Only a small handful of brawlers have offered more choice than what’s on offer here, like Marvel Vs Capcom 2 for example, so you’ll never be left short when it comes to picking your contestant. They all look great with the ageing of a few to keep the story timeline in check (namely Heihachi, Law and Paul) and Yoshimitsu’s now regular armour fitting has produced his best yet. The arenas also look remarkable, with everything from rain soaked skyscrapers to snow capped hills and mystical forests, although I’m sure the animal rights activists will have a field day with the amount of sheep flying around in certain places (please, don’t ask…).

For the first time in the Tekken saga we see the introduction of destructible environments, which is not dissimilar to what Mortal Kombat and Dead or Alive have been doing for some time now. It’s nice to see the game keep up with the times and the fact that it manages to keep things seamless when going through this transition is good. One thing I did notice about these arenas though is that after each round the background resets itself, which may not sound like a great deal, but when it goes out of it’s way to show you broken slabs and other such debris created by flying limbs, you would expect this to remain damaged until the end of the bout. A small gripe perhaps, but still a justified one.

As far as the fighting goes, it’s pretty much the same Tekken you’ve grown up with. The massive lists of character moves are still giving epic novels a run for their money and it will take an age to truly master them. What has always made the series great is the ability for button bashers and technical practitioners to coincide with each other in a happy existence. On one hand it becomes easily accessible for people either new to or rarely frequenting it, but on the other hand you get the die-hards who can pull off every move without thinking and show off in front of their mates. There aren’t many other fighting games out there that achieve this as well as here, but there is still plenty of reward for those who play well.

The Battle Revolution mode is an extra for the consoles and is Namco’s third attempt at generating a Streets of Rage scrolling basher, with the primary story being that of Lars and his attempt to rid the world of the Mishima dynasty. It does an ok job, but there are some bits that just don‘t seem to blend as well as they should. The control system can be a little cagey and locking onto enemies can be more tricky than you would like, but having said that it offers a little respite from the usual fighting and with the mentioned inclusion (via a patch) of 2 player online co op here then it may do rather well.

Online is a little basic, if truth be told, which is a shame considering this is the first time we‘ve had the chance to take Tekken worldwide for competitors. Standard ranked and player matches are all that’s available here. You can have 4 player lobbies which allow round robin style tournaments on a “winner stays on“ basis. The games that I’ve played have had a little bit of lag, but that should hopefully iron itself out after the first week or so, I’d imagine.

While playing all these different game modes you can earn XP and use it to accessorise your character. To me this just reeks of gimmick and is another product of the way things are going in gaming these days. It’s almost like earning experience points is the new black and to be fair, it’s not really needed and just feels like it’s there to make up the numbers. It may well please the exhibitionists, but the mainstream will tinker with this at best.

Overall Namco have pieced together a rather impressive product. The control system can be a bit fiddly, but then most fighting titles usually have this console controller obstacle, so it’s nothing new. Anyone who has enough money to grab themselves the arcade stick edition will find a really good conversion which feels just like the pound chomping machines in the pubs and clubs. For those of us who have to resort to the tools that the console makers gave us, it will be just like the Karate Kid, with you feeling like a lost child to start with, but with enough time and training you’ll get the feel for things soon enough.

As the series goes, I feel on a gameplay level it’s up there with the Virtua and Street Fighter fraternity and rightfully deserves its place alongside. The solidity of Tekken has never been in question, but there just isn’t enough new material, either offline or on, to warrant it reaching a classic status. Microsoft have come along and at least bagged a decent brawler, but then Sony knew that anyways.

VideogameUK
verdict: 7.5/10

Sky Player To Now Be “Rolled Out” Gradually!!

Sky Player To Now Be “Rolled Out” Gradually!!

As always Graeme Boyd, that man AceyBongos, is keeping Xbox 360 users updated via his Twitter feed on what is happening with the on-going problems getting Sky Player up and running on Xbox LIVE.

This was posted on the Xbox.com forums a few hours ago:

As you may know, we have been experiencing some technical issues with the Sky Player on Xbox 360 since launch last Tuesday morning. It is important to both Sky and Xbox that we give customers as much information as possible about why the service is not working and when we expect this to be resolved.

As we said last week, some customers have been unable to experience full use of the service due to the initial demand for the service at launch, when so many people tried to access the service all at the same time.

Right now we are implementing a revised rollout which will see Sky Player become available to all Xbox 360 customers gradually. While unfortunately some customers do not have access to the service, tens of thousands more will be added each day, until the service is available to all.

We are taking this phased approach to ensure that consumers experience a high-quality experience. The Sky team has contacted the affected Sky Player TV subscribers on Xbox directly with further updates.

There you have it folks. It is actually coming, you may need to wait a few more days though!!

Look out for our review of the service coming soon.


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