360 Archive

Review: Alien Breed 2: Assault (Xbox 360)

Review: Alien Breed 2: Assault (Xbox 360)

To be truthful, I never did manage to finish the first one of the Alien Breed games on Xbox LIVE. It was just too damned hard and like any self respecting soldier who just happens to be lost in space and marooned on an alien craft, which of course is filled with extra terrestrial life, I used up so much ammo trying to keep them at bay that I left myself very short. Just to make things worse we now have the sequel, which is a direct follow on from the cliffhanger of Evolution. Thankfully, mainly because I’m just not good enough, the cut scenes can tell me just what happened and where the original episode left off.

Conrad, that’s you, has been trying to get the engines to work on his ship the Leopold, so that he can get away from the big craft he had managed to dock/crash with. After getting his jets online they blow up and more or less make his craft a fashion accessory for all spaceships everywhere. Now that this has turned into a major problem, the only option now is to bring all the electrics and propulsion systems back online for the bigger transport. This means doing a lot more of what you were doing in the last game, but with some new scenery to take your mind off the quickly depleting bullet count.

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Review: Medal Of Honor (Multiplayer) (Xbox 360)

Review: Medal Of Honor (Multiplayer) (Xbox 360)

Modern Warfare 2 and Battlefield: Bad Company. Both big names with a lot of multiplayer fans. One specialising in close, twitchy firefights and the other featuring drawn out conflicts over large vehicle strewn stretches of land. Medal of Honor tries to muscle in between and offer the player a new option somewhere between the two styles of play. Even using DICE, the well respected developers of Battlefield Bad: Company, to build its multiplayer element and establish it as a future contender.

Sadly, it gets itself stuck between wanting to be an objective based shooter like Battlefield and a fast killstreak based game like Modern Warfare. And that’s when it’s not lagging. (Update: servers seem to be improving, thankfully.) Rifleman, Special Ops and Sniper are your options, the non-scoped variants cramming explosives, heavy machine guns and shotguns into their load outs. You start with fairly average weapons and the issue of balancing becomes prevalent straight away.

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Hands-On: Star Wars: The Force Unleashed II (Xbox 360)

Hands-On: Star Wars: The Force Unleashed II (Xbox 360)

Star Wars: The Force Unleashed was received well by the gaming community and critics alike on its release, being the first game in a long line of Star Wars franchised games that allowed the player to use the power of the Force to the fullest. Despite being a solid action/adventure game, there were a few gameplay niggles that needed to be addressed in the sequel and a huge fanbase that needed to be attended to. So has the hands-on shown any improvements within Star Wars: The Force Unleashed 2?

The demo opens with Vader training what seems to be a clone of Starkiller on the planet of Kimino, which most fans will know being the place the clones were grown for the Clone Wars. The clone is suffering from visions of the original Starkiller’s exploits and emotions, which Vader insists is a side effect of the cloning process, but of course this ends dramatically and explosively.

The same quality of voice acting returns with visual improvements in abundance. The in-game graphics have received a major overhaul and it all seems to flow much smoother, with a very solid frame rate and it’s very pleasing to the eye. The watery and rainy atmosphere of Kimino looks fantastic and the same Euphoria Engine returns to create a realistic depiction of Stormtroopers being blasted by Force powers.

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Review: Medal Of Honor (Single Player) (Xbox 360)

Review: Medal Of Honor (Single Player) (Xbox 360)

I flung myself into cover behind a ruined wall, my breath heaving as the unsettled dust cleared from my view. Twenty, maybe thirty Taliban are charging down the mountain side. The constant AK fire stops from me getting a good look.

I hear my team mate scream RPG as the wall erupts before me. I scrabble through the detritus to move onto the next piece of cover, the last piece of cover. I nudge the barrel of my M249 SAW over the wall and open fire, gunning down four, five, six enemies. Yet still they come. A constant charge of opponents. No care for their ammunition, no care for their lives. Hundreds of them.

This isn’t Afghanistan, this is Commando. It looks like Afghanistan based on what I have seen from the numerous documentaries, but it doesn’t really feel anything like it. This could be anywhere, any nameless country fighting any nameless opponent, and the game would not suffer for it. It might even gain from it. The drama surrounding it had the world media in an uproar, but were EA doing it to push war games forward into new territories or were they cashing in on the coverage? Whatever the reason behind it, the sales prove that it has worked.

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Review: Sonic Adventure (Xbox 360)

Review: Sonic Adventure (Xbox 360)

The Dreamcast, God rest it’s soul, was a mighty fine console which, like the Gamecube, died well before it’s time (unless you count the homebrew scene in Japan). The Xbox LIVE Arcade is now set to be home to many of those titles that graced Sega’s final hardware effort, but can they still turn heads and win hearts as well as they did back in the day?

The danger of bringing back titles that used to be classics is that in some instances the gaming world has not only moved on, but has introduced changes and fresh additions to the genre of choice since “game X” was released. Sonic Adventure really caught everyone out cold, as it not only provided a great 3D speed fest, but it showed great promise of things to come from the shiny blue mascot and his extra dimension.

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