360 Archive

Review: Tower Bloxx Deluxe (Xbox 360)

Review: Tower Bloxx Deluxe (Xbox 360)

As far as the term ‘arcade’ goes, Tower Bloxx Deluxe fits the bill far truer than many of the bigger games on release through your chunky green Microsoft interface: the likes of Epic’s Shadow Complex, Battlefield 1943 or Konami’s Zombie Apocalypse are not far off being shop-worthy games in their own right as opposed to mini distractions in the mould of Pacman or Space Invaders, and in this respect, Tower Bloxx Deluxe is an arcade game in its definitive form. It’s simple, archaic and, if my atrocious scores are anything to go by, really damn difficult.

The premise here is tower-building. The building of towers from blocks – or Bloxx, rather – and that’s it. No messing, no real purpose, but the game’s simplicity offers a good deal of entertainment from a relatively stale proposal. Starting from the grounds of a particularly vibrant building site, players are required to stack blocks on top of one another while the crane shakes around doing whatever it feels like: timing is the key, and believe me, reflexes will be tested and quite possibly, like mine, embarrassed. A tap of the A button drops the block from the crane, and the player will have to account for speed, distance, etc. in order to land the thing directly on top of the last. Accurate positioning is rewarded with bonus points, with perfect drops generating big multipliers.

Read the rest of this review »

Review: G.I. Joe: The Rise of Cobra (Xbox 360)

Review: G.I. Joe: The Rise of Cobra (Xbox 360)

Since becoming a fully fledged member of the VideogameUK review posse, I’ve been blessed with a multitude of half decent to pretty damned good titles. There hasn’t been much need to get out my sarcastic side and absolutely pan something that is so unbelievably bad that only reinstating Jedward back into X-Factor would be more of a travesty. Unfortunately my luck had to run out at some point and I’m afraid, dear discerning reader that the time to get torn in is upon us.

How on earth G.I. Joe managed to come out in such a state PARTICULARLY on the 360 and PS3 consoles is absolutely crazy. I’m sure it follows the movie to some degree and uses all the voice cast that were willing to spend time in the studio for this, but if this was to act as an advert for people to go and see the film then I’d rather grab a can of Dulux, find a wall and proceed to stare at said plaster based surface after painting it.

The story is loosely based on the summer blockbuster, but also adds in a few side stories and extra levels here and there, but even so the idea for the most part stays the same. There is no real difference between any of the areas in the game whatsoever, other than the scenery. The enemies are all rather samey, as are the attacks and don’t even get me started on the generic enemy quotes which seem to be loved so much by the coding staff that they must insist you hear them twice in a row, just to make sure it all sinks in.

Read the rest of this review »

Review: Wet (Xbox 360)

Review: Wet (Xbox 360)

Canadian developers Artificial Mind And Movement owe a lot of credit to a lot of people. Not in terms of business or financial assistance mind you, though the company certainly had some trouble in delivering WET to us, but rather in terms of its creativity. This is a game that’s effectively a collage of influences both from the realms of cinema and videogames, loosely pasted together to make something far inferior than any of the ingredients that have gone into it. Take the stylistics of Rodriguez and Tarantino’s Grindhouse, the slow-motion bullet-battles of John Woo’s Stranglehold and the platforming of Prince of Persia: Sands of Time – albeit far less refined, add a repulsive female protagonist and you’ve got WET. Ta daa.

WET – a euphemism for being covered in blood we’re told – tells the tale of foul-mouthed, whiskey-swilling gun-for-hire Rubi Malone and her pursuit of vengeance after a customary deal-gone-bad encounter. Armed with dual pistols, shotguns, a katana and some gravity-defying acrobatics she brutally works her way through the ranks of an underground organisation to find her prey, and to try and convince us that she’s not just Kill Bill’s Beatrix Kiddo with a darker hair tone and a busted-up aeroplane for a house. She succeeds in one of these areas.

Read the rest of this review »

Review: Sam & Max Beyond Time And Space (Xbox 360)

Review: Sam & Max Beyond Time And Space (Xbox 360)

I began this game with no previous experience in the world of Sam and Max, so I entered with an open mind. I honestly did not expect the level of humour involved in this masterpiece and I am actually going to have to play through it again now just to hear every morsel of conversation.

The game looks as though it should be a kiddies game, but nothing could be further from the truth, it’s filled with innuendos and violent scenes in a suitably cartoonish environment . Parents be warned, don’t purchase this for anyone under 15 or if you do it’s at your own risk!

The game is split into six episodes, effectively making it six games in one. Each episode can be played consecutively or in any order you wish, personally I recommend playing them in order as you get to know the characters and situations in a more linear fashion easing you into the surreal world that these freelance policemen inhabit. Oh did I mention that Sam is a dog and Max is a homicidal bunny rabbit who also happens to be president?

Read the rest of this review »

Review: Left 4 Dead 2 (Xbox 360)

Review: Left 4 Dead 2 (Xbox 360)

Left 4 Dead quickly cemented itself as one of the most compelling team based games around, combining an excellent four player campaign with an addictive versus mode. The game, although a big hit, did have somewhat of a cult following and this cult following was split with the announcement of L4D2.

People complained that Valve had let them down by not supporting the original and – what they thought – rushing out the follow-up, but what they did not know is just how much work Valve had put into this sequel. It really is an inspiring feat that Valve have crafted such a complete, versatile game in just a year. Other reviewers have complained that more options does not equate to more fun but in a game like L4D, where you are often repeating the same sequence over and over, then variety is a must.

Now there is more zombies, more levels, more modes and most importantly, more weapons. Take your pick from chrome shotguns to silenced SMG’s all the way through to a rather gratuitous grenade launcher. Add some melee weapons into the mix and you have a deadly zombie killing cocktail. The melee weapons were a hotly debated item as people worried they would be over powerful and ruin the balance, but personally they seem to fit really well within the games existing mechanics. It makes more sense in the dynamic of the story, if there was an impending zombie apocalypse then damn right I would grab every cricket bat, frying pan and meaty machete at my disposal. Even the most negative minded player will quickly drop that frown when he first comes across the chainsaw.

Read the rest of this review »


Game reviews | 360 reviews | PS3 reviews | Wii reviews
Gears of War 3 | Modern Warfare 3 | Battlefield 3 | Halo
Guitar Hero | Rock Band | Kinect | 3DS