360 Archive

Review: Brütal Legend (Xbox 360)

Review: Brütal Legend (Xbox 360)

The hardest thing about reviewing Brutal Legend is refraining from using the word ‘AWESOME’ in every sentence, because this game really is just that, awesome. As awesome as it is, it does have some crippling problems, so bad that if this was any other game I would have long ago given up and tossed into the trade pile. Let us start with the positives, of which there are many.

Brutal Legend follows the story of the worlds best roadie, Eddie Riggs, who is voiced brilliantly by Jack Black. Eddie is a roadie for the pitiful nu-metal band Kabbage Boy, during one of their gigs he is killed in the process of saving one of the band members. Blood trickles down onto his belt buckle and the fire beast Ormagöden comes alive on stage, transporting Eddie to his world. The world itself is one of the best I have seen in gaming. Filled with wonderfully imagined scenery and metal puns galore makes it a joy to explore. The first level you find yourself in is a heavy metal inspired land, with gargantuan swords jutting out of the earth, trees spouting metal barbs, massive pieces of engines and walls of amps.

The rest of the island is equally as impressive – from Amazonian forests through snow filled valleys, eerie Goth landscapes and morbid castles – and thanks to the open world gameplay it is great fun to explore. Exploration is very important if you want to get the full enjoyment out of the game. With so many different collectibles, unlocking everything from songs to stat upgrades, you really are going to be kept busy. Exploring is made easy by summoning Eddie’s wheels, the Druid Plow, or Deuce to friends. Although a little chaotic to handle it is great fun to drive, especially when you hit the nitro and go flying off a cliff. To unlock these new lands you have to work your way through the story.

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Review: Blood Bowl (Xbox 360)

Review: Blood Bowl (Xbox 360)

Blood Bowl is a strange game. Partly, it’s strange because it isn’t really a videogame – it’s a virtually recreated board game. Partly, it’s because it’s perversely fun, despite all its issues. And partly, it’s because it’s difficult to gauge at whom Blood Bowl is aimed.

For those who don’t know, Blood Bowl is a virtual adaptation of a classic board game from Games Workshop, the fantasy hobbyists. It mixes American football with goblins, elves, ogres, and dwarves, then underpins the entire sport with brutal, sadistic violence. Out here in this irritating thing called reality, fans will buy the board game, spend hours assembling and painting models, talk with fellow fans, discuss the rules, make up new ones, invent tournaments and scenarios, host grudge matches, and more. Adapting this for the small screen rather negates these huge parts of the hobby – actually playing is just one aspect of belonging to the war game fraternity.

Back in my youthful heydays of eating space raiders from the tuck shop, telling porkies about how the dog ate my homework, and failing to entice girls behind the bike sheds, I was a Games Workshop devotee. I played Blood Bowl – a lot. Strangely, this makes me feel rather over-qualified to judge the merits of this curious offering from Cyanide Studio. Not only do I have a nostalgic attachment to the board game, but also a firm grasp on the rules, even after all these years. As a result, I like Blood Bowl because of its failings, not despite them.

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Review: Encleverment Experiment (Xbox 360)

Review: Encleverment Experiment (Xbox 360)

Initial impressions of Blitz Arcade’s XBLA (Xbox LIVE Arcade) title, Encleverent Experiment, will undoubtedly cause a fair few raised eyebrows in the gaming scene, as a quick gloss over the game’s offerings suggest a semi-practical brainteaser, aimed primarily at children, and clearly secured amongst the rich and friendly residents, of the casual games market, presently dominated by Nintendo. The game is comprised of a series of straightforward mini-games, each of which is designed to test, and train the different regions of your brain, all the while assuring you that fun is occurring, by relentlessly tossing un-lockable mascots (to accompany you during games) and contestants at you. Multiplayer gameplay is a major focus, allowing four players to contend online, or via one console, and greatly extends the lasting appeal of the game’s central elements.

Thinking back to Nintendo’s popular Brain Training series, gives a basic idea of what is to come. Although, a more child-like, bordering on tasteless visual approach is on show here, and some vaguely pleasing additional content, thickens the experience to some extent. The majority of features are quite obviously intended to charm a young audience, whilst a changeable difficulty setting guarantees enough of a challenge, to allow for an older demographic to take part.

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Review: Dragon Age: Origins (Xbox 360)

Review: Dragon Age: Origins (Xbox 360)

BioWare have a rich history of making compelling role-playing games – from the genre defining Baldur’s Gate all the way through to the scandal filled Mass Effect. It is quite an impressive history to continue, but if anyone can make a solid RPG then surely BioWare can. And they have. It has its faults, which I will detail, but they are greatly overshadowed by the huge world and its impressive history.

Ferelden will be nothing new to fans of the fantasy genre, relying on age-old stereotypes to structure its story. Dwarves live in mines, untrusting of the world above. Elves live in the forest (or slavery) persecuted and scorned at by their human counterparts. Humans spread out across the lands, squabbling and killing each other like we do. Mages live in superstition and mistrust helping out where needed but always with their own motives at hand. What unites all these squabbling allies is the emergence of a great evil, the Darkspawn.

Similar, yes, but BioWare have twisted and skewed things just enough to give it its own identity. Personally I have no qualms with reading or playing fantasy stories that are based in cliché as long as they have interesting characters, narrative or (preferably ‘and’) a good story. The main gist of the story is featured around the Grey Wardens, an age-old order formed to combat the Darkspawn. In recent years they have fallen from grace but with the emergence of a new blight – a Darkspawn invasion – they have to reunite the races in a fight for the survival of Ferelden.

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Review: Wallace & Gromit’s Grand Adventures: Episodes 2, 3 & 4 (Xbox 360)

Review: Wallace & Gromit’s Grand Adventures: Episodes 2, 3 & 4 (Xbox 360)

Ok, to begin with I was going to review these episode by episode, but in a fit of madness I decided to go through the whole lot all at once and base my review on the series (apart from episode 1) as a whole.

Now, who doesn’t love the crazy adventures of Wallace and Gromit (show of hands?), the inventor and his trusty pooch are a beloved franchise that is aimed at audiences of all ages with the humour levels leaping up and down like the famed techno trousers that Wallace had invented early in the television series, and the games are no different. However humour is not the be all and end all in games such as these.

Each episode plays out just like the television series with the hapless duo getting into bizarre situations with alarming frequency, and in order to deal with these events you will play as either Wallace or Gromit depending on whom the game gives you control over.

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