Review: Space Pirates From Tomorrow (Xbox 360)

Review: Space Pirates From Tomorrow (Xbox 360)

It started so well for Space Pirates From Tomorrow. Starting with a loading screen akin to a Commodore 64′s was an inspired touch. One that instantly made me want to feel great fondness for the game. Throw in the fact that everything I’d read about the game suggested it was trying to be Elite, and I was really rather keen to give it a shot. So it’s unfortunate that it turns out that Space Pirates From Tomorrow is really rather poor.

It continues to demonstrate promise at first. The tutorial, although a little daunting, displays the wonderful promise that Space Pirates From Tomorrow has. It suggests a huge world of exploration where almost anything can be done. Just what Elite fans want really. To be fair to the game this is possible, assuming you manage to survive the atrocious flight controls that is. It just doesn’t feel intuitive at all, add the fact that there’s no sense of speed when travelling and it just feels downright shoddy.

It’s understandable that Indie games won’t look as amazing as retail games, but in the case of Space Pirates From Tomorrow, the visuals really are quite poor. I assume much of this is down to the developer’s wish to have over 6,000 star systems available to explore, meaning that graphical capabilities had to lose out. However, it would have been a better idea to have toned down the ambition, have fewer star systems but more detail to the planets. Although graphics are certainly not everything, Space Pirates From Tomorrow’s really are noticeably dated.

Beneath the poor graphics and dodgy control system, there is promise here. Although none of the missions felt particularly memorable, there are certainly many, many to play. There are also some nice moments of humour which need to be expanded upon for future releases. The options do feel limitless with the potential for trading, bounty hunting and mining amongst others. It would take hundreds of hours to play everything that is on offer here. But it’ll take a lot of patience to persevere with the dream through the many irritants that this game has to offer. Space Pirates From Tomorrow also offers a slightly excessive price at 240 points. If it was as enjoyable as the idea suggests, it would be the bargain of the century. As it stands though, and with other superior indie games priced at 80 points, it makes no sense to take the plunge. All existing owners can hope for is an improvement to the control system which is the real problem here, fix that and Space Pirates From Tomorrow would be instantly improved. For now though, steer clear.

VideogameUK verdict: 2/10

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