Review: Mass Effect 2 (Xbox 360)

Review: Mass Effect 2 (Xbox 360)

How do you describe a game that has an almost limitless amount of story arcs? You don’t. Well, I could, but that would ruin the experience for you, and with Mass Effect 2 that is something you do not do. Even if you did tell someone the plot, chances are that they would not even experience half the things you did.

Carrying on where you left off with your original Mass Effect character is a unique experience; possibly creating the one true sequel in gaming. Now I know this is a big claim, but it really is special. In most sequels you are continuing the story laid in place by the game designers, but now you are continuing your own story. Think about that. Every decision you made in the original game is carried across into this one, with even more big decisions awaiting you throughout.

Very few developers have managed to lay down such huge moral decisions like BioWare have. You have the paragon and renegade options that were laid in place in the original. Although now BioWare have added a new way of making decisions: during cut-scenes an option will flash up on the screen, pressing the corresponding button will trigger an action, either renegade or paragon. This adds a new dynamic edge to the moral system, forcing you to think quickly.

A lot of the moral decisions come from your squad, or more so their stories. Throughout the game you have to recruit squad members and gain their trust, in doing so you become emotionally attached to them, caring about them more, or maybe even hating them more. The choice is yours. I have never played a game that has moved me like Mass Effect 2. You have to play it honestly, ignoring possible achievements, to really get the most out of the game.

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Review: Boom Chick Chick (Xbox 360)

Review: Boom Chick Chick (Xbox 360)

It is strange to see a game produced in part by a record company, but the aptly named Boom Chick Chick does get a lot of its identity from the death metal soundtrack supplied by Razorback Records. Produced by the prolific Silver Dollar Games, it gives you and 3 other players a lot of monsters to slay in a twin-stick shooter environment. Actually, twin stick is a lie. This game is one stick.

It follows the standard formula of top-down one/twin-stick shooters by throwing tons of enemies at you, forcing you keep moving and keep shooting. It does do few things differently though, most notably is the power orb. You have to stop the monsters from capturing the power orb and carrying it outside the screen.

To do this you move your character around with the left stick, while the game auto targets and shoots anything within range of your weapon. You have three weapons to cycle through, each offering a different range: shotgun, machine gun and sniper rifle. Now this is a good thing for non gamers as you don’t have to worry about pressing the wrong buttons, but taking the ability to actually shoot the gun takes a lot of the control from the player. A little too much control.

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Review: Flips: Too Ghoul for School (DS)

Review: Flips: Too Ghoul for School (DS)

If you’re over the age of 10 and not a parent of a child, Flips: Too Ghoul for School might not seem very appealing to you. Rather than being a game in the conventional sense, Flips: Too Ghoul for School is more an interactive reading tool. This is rather handy if you’re a parent of a child who would rather be playing on their DS than reading a book as it combines both hobbies in an extremely pleasing way.

Flips: Too Ghoul for School includes the first 8 books in the series which gives even the fastest of readers a fair amount of ghoulish fun to work their way through. I’m not a child but I did find the stories presented quite entertaining and the tales of St Sebastian’s School compelling. I’ve no doubt that I’d have loved something like this when I was 7 or 8. As a fan of zombies I found ‘Attack of the Zombie Nits’ my favourite but all the books have some wonderfully creative ideas behind them.

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Hands-On: Battlefield: Bad Company 2 (Xbox 360)

Hands-On: Battlefield: Bad Company 2 (Xbox 360)

Trees crack and splinter as bullets rake through them. You scramble for cover, abandoning your spot. The house you dive into seems like a safe haven until the wall in-front of you collapses under the rocket of an RPG, leaving you spraying rounds into the rubble filled mist, panicking and confused. All the while the biggest grin fills your face. This is nuts.

That was my first impression of the Battlefield: Bad Company 2 beta. Chaotic, yet great fun. But it’s a very tactical game, something that is not obvious at first, with all your team-mates either camping back, sniping or charging forward recklessly. But once you get a good balance of classes and squads worked out, the games run more smoothly.

The classes will be familiar to any Battlefield fan with the options of assault, engineer, medic and recon. You need your recon to pick out enemies from far away while your medics and assault troops can pile forward, healing and resupplying each other as they go. The engineers can either repair tanks with their arc-welder or take them down with their RPG’s – you can almost do a Team Fortress 2 medic ‘Übercharge’ by having two engineers follow a tank, repairing it as it goes.

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Review: NBA Unrivaled (Xbox 360)

Review: NBA Unrivaled (Xbox 360)

Do you remember the glory days of 16-bit gaming? I certainly do and I often pine for simpler times when games were about the fun factor rather than epic movies where you get the chance to occasionally play as the main character, or at least one of the minor roles….anyway back to the point. When I was given this game to review I checked out the synopsis before I downloaded it. Fantastic (I thought) a game that brings retro to the present day, wow what wondrous things could happen?

I downloaded the game and smiled as it started up, after all nobody could mess up a retro style basketball game could they? Arrrgh, they could, they could and they did it in spades. Nothing about this game is right, it’s like a copy of NBA Jam with all the fun taken out of it. Nothing about this game works for me, and apparently the Xbox LIVE community aren’t too happy with it either, the game has been given a general rating of 2 stars. Personally I think that’s far too generous.

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